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ZenConcussionGrenade

Zenarchist edited this page May 6, 2026 · 2 revisions

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What Is This?

This mod adds a non-lethal concussion grenade to the game.

It's basically just a simple re-textured flashbang that deals 100% shock damage and knocks players unconscious. The grenade also shares all the same characteristics of the flashbang including sound & flash effects and it can be attached to tripwires.

Just another option for those survivors out there who prefer to take their opponents alive...

Note: There is no master config for this mod - simply don't add it (or remove it) from your types.xml to stop this item from spawning.

Config

Config file: profiles/Zenarchist/ZenConcussionGrenadeConfig.json

{
    "ConfigVersion": "1.29.1", // Don't touch this
    "UnconMinTime": 120, // Minimum seconds uncon
    "UnconMaxTime": 120,  // Maximum seconds uncon (selected randomly between these two values)
    "KillZombieRadius": 0 // Radius in meters to kill any nearby zombies
}

Types.xml

    <!-- Concussion grenade -->
    <type name="Zen_ConcussionGrenade">
        <nominal>10</nominal>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <min>5</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="explosives"/>
        <usage name="Military"/>
    </type>

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