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HardcoreDayZ.com Wiki

Zenarchist edited this page Oct 8, 2025 · 23 revisions

HardcoreDayZ.com

This wiki is for my DayZ server. It is by no means anywhere near a complete guide on the features and content of the server - there's too many to list here, many you'll need to discover in-game.

But for anything which may be confusing or important to know - you'll find it here.

Check the changelog regularly if you want to stay up-to-date with the latest feature changes and bugfixes:

Changelog

Bug Reports

If you encounter any bugs in-game, please report them here if they have not yet already been reported:

Bug Reports

Custom Mods

I run a huge amount of custom mods (50+) on this server, ranging from subtle quality-of-life mods to major overhauls like a new sleeping stat. To see the full list of mods and their various guides, check the main wiki page on my GitHub (these guides are technically for server admins but they contain all the info you'd ever need to know as a player too):

Zenarchist's Mod Wiki

Terje Medicine

We run the Terje Medicine mod which adds an advanced immersive medical system to the game. It's quite advanced - Terje has his own wiki guide which you can find here (I recommend bookmarking this if you play on our servers regularly):

Terje Medicine Wiki

Basebuilding Plus

We run BBP for basebuilding. You can find a recipe guide by clicking here:

BBP Recipe Guide

Cement mixers for crafting tier 3 resources can be found in various places. On Chernarus they can be found beneath the large yellow cranes and at every repair workshop on the map, and on Livonia they can be found at every construction site on the map:

cement-mixers

Raiding

We use the Breaching Charge mod here for raiding, which is a very robust raid mod.

It doesn't deal damage ballistically like vanilla explosives do, which is prone to all kinds of bugs especially with modded basebuilding objects due to bad hitbox config and inconsistent penetration etc.

When a Breaching Charge explodes it scans all nearby objects based on their distance from the charge and applies a consistent health damage formula to objects within the radius (including players - so keep your distance!)

This makes it far more reliable for raiding as it nullifies any advantage of abusing bugs to double-stack doors etc (two gates built extremely close together will be damaged equally), and it also tells you which specific base object you're targeting with the charge when placing it which helps when multiple gates/doors are in close proximity.

On our server you can only raid gates, doors and hatches (entrances).

Doors/gates/hatches have "health" points based on their construction reinforcement tier, and breaching charges deal different damage based on their type.

Homemade Breaching Charge: 1 damage dealt Heavy Breaching Charge: 2 damage dealt

The config for the different tiers is quite complex to set up, so here is a brief guide listing health points and explaining any edge-case situations:

Vanilla Wood: 1 health
Vanilla Metal: 2 health
*A half-built metal gate only has 1 health.

BBP Tier 1: 1 health
BBP Tier 2: 2 health
BBP Tier 3: 4 health

If a gate has mixed tiers (eg. a double-gate with a tier 1 door and a tier 2 door), then that will usually boost the health by 1 hitpoint (eg. a tier 1 & 2 mixed gate has 2 health instead of just 1, and two tier 2 doors have 4 health because two tier 2 gates = 2 + 2 health).

Due to the complexity of all the different combinations of tiers that can be built which can make it difficult to accurately calculate the total health of a base's defenses, it's a good idea to bring a few more explosives than you think you'll need on a raid to reduce the chances of failing to complete a raid.

The health of each tier is balanced based on the total resources required to build it. You can mix and match explosives, and you can plant multiple explosives simultaneously (they won't destroy each other).

ZEN'S MOD WIKI

Setup Guide

General Information


Utilities

My utility style mods for debugging etc.

Game Mechanics

Mods which affect game mechanics:

Gear / Objects

Mods which add gear to the game:

Server-Side Mods

Mods which run purely server-side:

Mods Not In Modpack

My standalone mods

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