Skip to content

Dynamic Contaminated Zone Loot

Zenarchist edited this page May 30, 2025 · 4 revisions

What Is This?

This mod allows you to override what type of loot spawns in dynamic gas bombings.

You can specify item type, quantity, distance from epicenter etc.

Default config replicates vanilla chem gas grenades.

ZenDynamicContaminatedZoneLootConfig.json Config

%server_profile/Zenarchist/ZenDynamicContaminatedZoneLootConfig.json

Example config:

{
    "ItemLifetime": -1, // -1 means leftover loot is deleted when zone disappears, 0 means it inherits zone lifetime, > 0 sets the item lifetime (in secs)
    "LootSpawns": [ // List of item spawns
        {
            "ItemType": "Grenade_ChemGas", // Classname
            "ItemCountMinimum": 2, // Minimum item count
            "ItemCountMaximum": 5, // Max item count (randomly selected)
            "ItemQuantityMinimum": 1.0, // Quantity of item minimum
            "ItemQuantityMaximum": 1.0, // Max quantity (randomly selected)
            "SpawnDistanceMinimum": 5, // Distance in meters from epicenter
            "SpawnDistanceMaximum": 15, // Max distance
            "SpawnChance": 1.0 // % chance of spawning (0.1 = 10%)
        },
        {
            "ItemType": "PunchedCard",
            "ItemCountMinimum": 1,
            "ItemCountMaximum": 1,
            "ItemQuantityMinimum": 1.0,
            "ItemQuantityMaximum": 1.0,
            "SpawnDistanceMinimum": 5,
            "SpawnDistanceMaximum": 15,
            "SpawnChance": 0.1
        }
    ]
}

Master Config

To disable this mod set "ZenDynamicZoneLoot": 0 in %server_profile/Zenarchist/Utilities/ZenModPackConfig.json

ZEN'S MOD WIKI

Setup Guide

General Information


Utilities

My utility style mods for debugging etc.

Game Mechanics

Mods which affect game mechanics:

Gear / Objects

Mods which add gear to the game:

Server-Side Mods

Mods which run purely server-side:

Mods Not In Modpack

My standalone mods

Clone this wiki locally