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Dynamic Contaminated Zone Loot
This mod allows you to override what type of loot spawns in dynamic gas bombings.
You can specify item type, quantity, distance from epicenter etc.
Default config replicates vanilla chem gas grenades.
%server_profile/Zenarchist/ZenDynamicContaminatedZoneLootConfig.json
Example config:
{
"ItemLifetime": -1, // -1 means leftover loot is deleted when zone disappears, 0 means it inherits zone lifetime, > 0 sets the item lifetime (in secs)
"LootSpawns": [ // List of item spawns
{
"ItemType": "Grenade_ChemGas", // Classname
"ItemCountMinimum": 2, // Minimum item count
"ItemCountMaximum": 5, // Max item count (randomly selected)
"ItemQuantityMinimum": 1.0, // Quantity of item minimum
"ItemQuantityMaximum": 1.0, // Max quantity (randomly selected)
"SpawnDistanceMinimum": 5, // Distance in meters from epicenter
"SpawnDistanceMaximum": 15, // Max distance
"SpawnChance": 1.0 // % chance of spawning (0.1 = 10%)
},
{
"ItemType": "PunchedCard",
"ItemCountMinimum": 1,
"ItemCountMaximum": 1,
"ItemQuantityMinimum": 1.0,
"ItemQuantityMaximum": 1.0,
"SpawnDistanceMinimum": 5,
"SpawnDistanceMaximum": 15,
"SpawnChance": 0.1
}
]
}
To disable this mod set "ZenDynamicZoneLoot": 0 in %server_profile/Zenarchist/Utilities/ZenModPackConfig.json
All my mods are open-source and published under the Mozilla Public License Version 2.0. Any mods based on my code must be open-source - no obfuscation!
You can modify/reupload/repack my mods if you like, but please credit any original authors/3D model/3rd-party asset creators, and keep in mind any future updates I make will not be automatically applied to repacked mods so make sure to check back from time to time for bugfixes and improvements.
If you find my mods useful, please consider buying me a coffee - it's not expected but very much appreciated: https://buymeacoffee.com/zenarchist
- General Setup Guide
- Core Mod Setup Guide
- ZenModPack Master Config
- Various Info
- Known Bugs & Issues
- Report Bug
My utility style mods for debugging etc.
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