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ZenBloodDrips

Zenarchist edited this page May 6, 2026 · 3 revisions

Source: https://github.com/ZenarchistCode/ZenBloodDrips

NOTE: This mod is included in my modpack and can be enabled/disabled via ZenBloodDrips in ZenModPackConfig.json

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What Is This?

This mod adds persistent blood drips when players are bleeding, making them trackable.

The blood drips persist between server restarts etc like any object in-game.

The chance of blood drips and the time persistence of them is configurable.

Config Example:

Config file: profiles/Zenarchist/ZenBloodDripsConfig.json

{
    "ConfigVersion": "1.29.1", // Don't touch
    "EnablePlayerBloodDrops": 1, // Enable/disable blood drops for this entity
    "Player_BloodDropChanceStationary": 0.25, // Chance of spawning a blood drip when entity is standing still
    "Player_BloodDropChanceMoving": 0.949999988079071, // Chance of spawning a blood drip while entity is moving
    "Player_BloodDropPersistence": 1800.0, // How long a blood drop will last persistence-wise (in seconds)
    "EnableAnimalBloodDrops": 1,
    "Animal_StopBleedingAfterSecs": 300,
    "Animal_BloodDropChanceStationary": 0.0,
    "Animal_BloodDropChanceMoving": 0.949999988079071,
    "Animal_BloodDropPersistence": 600.0,
    "Animal_IncludeList": [ // List of animals which drop blood (mainly ones which are hard to track without trails)
        "Animal_CapreolusCapreolus",
        "Animal_CervusElaphus",
        "Animal_LepusEuropaeus",
        "Animal_SusScrofa",
        "Animal_VulpesVulpes"
    ]
}

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