Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Updated
Sep 13, 2026 - JavaScript
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Combined repo for the RTX-Remix runtime and toolkit
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
High-Performance Rendering Framework on Stream Architectures
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A New Cross-Platform 2D 3D Game Engine
Lighthouse 2 framework for real-time ray tracing
DLSS 5 Neural Rendering on your whole Windows desktop, in real time. RTX 30/40/50, 12 languages, user presets, recording with audio, one-window mode.
Puts DLSS 5 neural rendering into games that never shipped it. Scans your library, reads each executable, picks one of eight routes for the game and your card, fetches every part from its publisher at run time, and reads the game's logs afterwards to say what happened. One exe, no admin; uninstall puts the game back.
Embeddable physically based renderer
Vulkan Real-time Path Tracer Engine
Data visualisation and ray tracing in Python based on OptiX 9.1 framework.
Vanilla RTX Development Repository — Vanilla Resources Made Available for Minecraft with RTX.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
vulkan abstraction layer that represent frame as a task graph
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