Zig build package and bindings for https://github.com/Auburn/FastNoiseLite
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Updated
Jan 4, 2026 - C
Zig build package and bindings for https://github.com/Auburn/FastNoiseLite
A wrapper around C++ FastNoiseLite library for CUDA
A demo to showcase the new FastNoiseLite in Godot 4
FastNoiseLite written in Rust
Procedural terrain engine for islands, built in C++ with OpenGL and FastNoiseLite. Features elevation-based rendering, user controls, and camera-relative world generation. Designed for modularity, education, and real-time rendering of terrain environments
OpenGL Scene demonstrating Perlin-noise Procedurally Generated Terrain and a Dynamic Blinn-Phong Lighting System
Common Lisp bindings for FastNoiseLite
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