Procedural terrain engine for islands, built in C++ with OpenGL and FastNoiseLite. Features elevation-based rendering, user controls, and camera-relative world generation. Designed for modularity, education, and real-time rendering of terrain environments
gamedev opengl cpp procedural-generation engine game-development graphics-programming cpp17 heightmaps procedural-programming elevational-range fastnoiselite
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Updated
Apr 21, 2026 - C++