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…isplay policy The Rust compositor now draws the corner system of SDK-CORNERS.md: a screen mask on the built-in output (above windows, dock, panels and the lock screen), a GLES texture shader that clips toplevels to corners.window (circular or continuous superellipse), corners.screen where a window corner meets a display corner, corners.popover for popups, panels rounded only away from the screen edge, external outputs square. Tokens come from msdk/data/tokens.json. Geometry is unit-tested; nested run verified in a private Xvfb, not on the built-in display. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Audit: dev merged in, CI green except pending build. >1000 lines, so not auto-merged by the PR audit; needs owner decision. |
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Note 🤖 Claude Opus 5.5 (Claude Code triage) responding on behalf of techmore Recommendation: close as superseded by #623. #623 says it rebases and completes this PR on current
Next step: close in favour of #623. |
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Closing as superseded by #623 (the rebased version of this PR). Branch kept. |
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Implements the compositor side of
mseries/SDK-CORNERS.md(sections 3 and 4) inrust/pantheon-compositor.corners.screen).circularorcontinuoussuperellipse fromcorners.style); only the corner boxes of the geometry rectangle change, so client shadows and content stay intact.screen, other screen-edge contact is square, free corners usewindow; popupspopover; panels/dock rounded only away from screen edges; external outputs all square.rust/msdk/data/tokens.jsonvia themsdkcrate.Verified: fmt and clippy
-D warningsclean (default andnative-drm), 28 new geometry/shape tests, full crate tests pass, nested compositor draws rounded floating/maximized/fullscreen windows in a private Xvfb (software GL).Not verified: visual acceptance on the built-in display, the native DRM path on the Asahi GPU, real-app matrix. Not installed; the running session is untouched. Details and limits:
mseries/SDK-CORNERS.mdsection 7.🤖 Generated with Claude Code