A Blender utility for creating, converting, sampling, refining, and managing Color Ramp workflows.
Part of the DRH Add-ons ecosystem — Blender tools, support, updates, and releases.
DRH - Color Ramp Studio helps Blender users build, sample, convert, organize, and refine Color Ramp setups more efficiently.
This repository is the central public hub for support, documentation, issue tracking, compatibility feedback, and release feedback for DRH - Color Ramp Studio.
📚 Table of Contents
DRH - Color Ramp Studio is a Blender workflow utility designed to make Color Ramp creation, editing, conversion, sampling, and reuse easier across visual workflows.
It is intended for users who work with materials, shaders, procedural textures, Geometry Nodes, compositing, look development, gradients, palettes, and color-driven effects.
Instead of rebuilding ramps manually or losing useful color setups inside isolated node trees, DRH - Color Ramp Studio helps turn Color Ramp workflows into a more reusable, editable, and organized process.
More Screenshots...
DRH - Color Ramp Studio helps you create, sample, convert, refine, restore, and transfer Color Ramp setups inside Blender.
It is not only a simple gradient preset tool. It is designed as a workflow helper for artists and technical users who rely on Color Ramps for materials, procedural effects, masks, stylized looks, terrain, particles, shader variation, and node-based color control.
Use it to:
- Create Color Ramp setups faster
- Generate useful ramp variations
- Sample colors from image-based sources
- Convert color information into usable ramps
- Refine ramp stops and color distribution
- Restore or reuse previous ramp setups
- Transfer Color Ramp data across supported workflows
- Improve shader, material, and procedural color workflows
- Image-to-ramp palette extraction for faster look development
- Non-destructive conversion of native ramps into editable advanced workflows
- Copy, paste, and transfer tools for reusing ramps across node setups
- Screen color sampling for palette capture directly from visual references
- Ramp cleanup and refinement tools for positions, colors, alpha, and distribution
- Restore tools for safe round-tripping after conversion
- Preset browser with previews, search, and color-family filtering
- Works across Shader Editor, Geometry Nodes, and Compositor
🧩 Full feature list
- Generate ramps from presets
- Generate ramps from images
- Generate ramps from complementary palettes
- Generate ramps from analogous palettes
- Generate ramps from greyscale palettes
- Generate ramps from random palettes
- Generate ramps from stripe palettes
- Adjustable stop count
- Interpolation controls
- Distribution controls
- Randomized stop positions
- Decimal limiting for stop positions
- Convert native Color Ramp nodes
- Build editable group-based ramp workflows
- Restore converted ramps
- Safe conversion flow
- Warning handling for lossy conversion cases
- Add Group Input links
- Expose ramp controls to group inputs
- Extract palettes from image files
- Screen color sampler workflow
- Capture backend diagnostics
- Merge similar neighboring stops
- Load a reference image
- Clear the reference image
- Open an Image Editor workspace helper
- Close the temporary Image Editor helper
- Copy ramp
- Paste ramp
- Redistribute stops
- Reverse stops
- Normalize stops
- Randomize stops
- Duplicate midpoints
- De-duplicate midpoints
- Simplify sampled stops
- Limit stop decimals
- Nudge stop positions
- Set uniform alpha
- Create alpha gradients
- Invert colors
- Sort by luminance
- Sort by hue
- Mirror ramp colors
- Shuffle ramp colors
- Rotate ramp colors
- Shift color temperature
- Apply harmony modes
- Shape values for contrast
- Shape values for cinematic looks
- Shape values for pastel looks
- Shape values for deep-shadow looks
- Mutate palettes to softer variants
- Mutate palettes to darker variants
- Mutate palettes to vivid variants
- Mutate palettes to desaturated variants
- Mutate palettes with warm shifts
- Mutate palettes with cool shifts
- Highlights / Midtones / Shadows builder
- Terrain Mask builder
- Stylized Sky builder
- Heat Map builder
- Skin Tones builder
- Preset browser with thumbnail previews
- Search presets by name
- Filter presets by dominant color family
- Context-menu helpers
- Sidebar settings workflow
- Support for Shader Editor
- Support for Geometry Nodes
- Support for Compositor
DRH - Color Ramp Studio is designed for:
- Blender material artists
- Shader artists
- Procedural texture artists
- Geometry Nodes users
- Compositing users
- Look development artists
- Environment artists
- Stylized rendering artists
- Technical artists
- Asset creators
- Users who work frequently with gradients, palettes, masks, and color-driven node setups
| Item | Details |
|---|---|
| Status | 🟢 Released |
| Current version | 1.0.0 |
| Minimum Blender version | 4.2.0 |
| Platforms | Windows, macOS, Linux |
| Release type | Public marketplace release |
| Get it on Blendkit | DRH - Color Ramp Studio |
| Support repository | DRH - Color Ramp Studio Support |
This add-on is production ready and publicly available on Blendkit. Additional official storefronts and distribution channels are planned, giving users more purchase and access options through their preferred platforms. This repository remains the central hub for support, compatibility feedback, bug reports, and workflow suggestions across supported Blender versions.
This repository is open for public feedback, compatibility reports, support questions, and workflow suggestions across releases.
Feedback is especially welcome on:
- Feature usefulness
- Missing ramp workflow options
- Image sampling expectations
- Material and shader workflow needs
- Geometry Nodes or compositing use cases
- Compatibility concerns
- Installation experience
- Documentation clarity
- Marketplace or listing feedback
- Workflow expectations for future versions
Useful feedback examples:
“I would use this to create ramps from reference images.”
“This should support saving favorite ramp presets.”
“I need a way to transfer ramps between materials.”
“This would be useful if it works well with Geometry Nodes.”
“The sampling workflow should include control over number of colors.”
- Get DRH - Color Ramp Studio on Blendkit
- Support repository
- Ask a question in Discussions
- Open a new issue
- Report a bug
- Request a feature
- Report a compatibility issue
Please include as much of the following information as possible:
- Add-on version
- Blender version
- Operating system
- Installation method
- Clear steps to reproduce
- Expected result
- Actual result
- Error message, screenshot, or console output when available
For compatibility issues, please also include:
- Blender build type, if known
- Portable or installed Blender version
- Node editor context where the issue happened
- Whether the issue happens with a clean Blender configuration
- Whether the issue involves a specific image file, material, node tree, or scene setup
- Questions
- How-to topics
- Installation help
- Compatibility checks
- FAQ
- Suggestions
- Release feedback
- Marketplace or listing feedback
- Workflow ideas
- Confirmed bugs
- Reproducible compatibility problems
- Feature requests
- Regressions
- Marketplace or listing-related problems
- Documentation errors
Open a Discussion for:
- General questions
- Setup help
- Workflow advice
- Suggestions
- Release feedback
Open an Issue for:
- Confirmed bugs
- Reproducible compatibility problems
- Regressions
- Feature requests
- Documentation problems
This repository is a public support hub.
Do not post:
- Private account details
- License keys
- Payment information
- Confidential production files
- Private client files
- Sensitive system information
If a private file is required to reproduce an issue, please describe the problem first and wait for further instructions.
This add-on is source based, with:
- No obfuscation
- No binary-only content
- No external services
- No account requirements
File access is only used to:
- Select image files for palette-based workflows
The add-on is intended to work locally inside Blender.
DRH - Color Ramp Studio is publicly available on Blendkit.
Current official storefront:
Additional official storefronts and distribution channels are planned and will be added soon, giving users more options to purchase, download, and access future releases through their preferred platform.
This GitHub repository remains the central public location for:
- Support
- Documentation
- Issue tracking
- Compatibility reports
- Public feedback
- Release notes
This repository is distributed under GPL-3.0-or-later.









