Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
Simple WebGL Fragment Shader Editor
Android app to create GLSL shaders and use them as live wallpaper
A powerful toolkit to create, stack, and animate shaders.
Google Chrome DevTools extension to live edit WebGL GLSL shaders
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Shader viewer / music visualizer for Windows and Linux
The biggest open-source home for shaders on the web.
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
An in-game procedural terrain and content generation framework
WebGL Shader Playground.
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
Shader coding tool for fun
a HTML5-based shader editor prototype
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
Browser-based GLSL shader editor — write shaders live on terrain, primitives, or your own GLB models. Export as Three.js, R3F, raw GLSL, or vanilla WebGL.
(WIP) Level up your shader game with the GPU + Rust advantage!
Live rendered thumbnail previews above every node in Blender's Shader Editor, computed in a background process and cached per-node. Idea, UX and testing by mlstr0m; code written by Claude (Anthropic).
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