unify(pathfinder): Merge local variable optimizations in PathfindZoneManager::calculateZones() from Zero Hour#2367
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xezon merged 1 commit intoTheSuperHackers:mainfrom Mar 1, 2026
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| Filename | Overview |
|---|---|
| Generals/Code/GameEngine/Source/GameLogic/AI/AIPathfind.cpp | Added local variable references to reduce heap accesses in zone calculation loops; boundary checks properly protect against out-of-bounds access |
Last reviewed commit: cc74ab2
xezon
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Mar 1, 2026
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Tweaked based on feedback, also ported that tweak to the Zero Hour version as well |
… to Generals PathfindZoneManager::calculateZones()
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Just reverted that change as it could have been dangerous in the end. |
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This PR backports some optimisations from the Zero Hour version of PathfindZoneManager::calculateZones() to make the unification diff a little smaller and easier to comprehend.
This PR adds some local variables for PathfindCell and Zone values that are reused multiple times so the array they are contained within is not constantly accessed on the heap.