Skip to content
10 changes: 5 additions & 5 deletions docs/bedrock-coverage.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,14 @@ No complete area has verified Bedrock parity.
| Area | Implemented behavior | Remaining limits |
| --- | --- | --- |
| Protocol 2225 | Updated packet layouts, explicit enum values, stonecutter notifications, cursor drags, skin identity, and sound unions. | Block seating, signed content playback, matchmaking UI, and environment layers remain partial or unsupported. |
| World resources | World base-game version selects vanilla metadata, textures, actor graphs, and audio before server overrides. The context survives ViaProxy. | Native current/older/current cat and sound controls cover selected paths. Broader pose, audio, and legacy fog behavior need comparisons. |
| World resources | World base-game version selects vanilla metadata, textures, actor graphs, and audio before server overrides. The context survives ViaProxy. Server legacy biome bindings retain unqualified names across versions. | Native current/older/current cat, sound, and remote biome-name controls cover selected paths. Broader pose and audio behavior need comparisons. |
| Held trapdoors | Retained facing and half, interaction suppression, use timing, cancellation, rejection, and prediction reconciliation. | Native, direct, and proxy controls cover specific held-placement histories. Other placement and interaction families need separate comparisons. |
| Fonts and UI | Bitmap metadata, extended mapping, same-pack ownership, legacy layouts, authored scenes, and native GUI sampling. | Current font controls match 15/16 labels at native UI scale 1 and 16/16 at scale 2. Legacy scale-2 controls match 16/16. One scale-1 pixel, broader viewports, and TrueType comparisons remain open. |
| Fonts and UI | Bitmap metadata, extended mapping, same-pack ownership, legacy layouts, authored scenes, and native GUI sampling. | At 1280 × 720, current controls match all 16 labels at native UI scales 1 and 2; legacy scale-2 controls match 16/16. Both routes pass Java GUI scale changes and reloads. Broader viewports and TrueType comparisons remain open. |
| Player inventory and crafting | Installed-screen lifetimes, request ownership, recipe catalogs, native stack identities, and admitted authored presentation. | Complete E-key presentation, controller publication, recipe admission, and original live bug reports remain unresolved. See the [inventory reference](native-player-inventory.md). |
| Cooking | Snapshot-bound recipe actions, transfer batches, preferences, search, and progress. | Default cooking screens retain ordinary controls until authored bindings are complete. See the [cooking reference](native-cooking-actions.md). |
| Skins and appearance | Complete skin transport, classic changes, persona assembly, animation graphs, costumes, and attachables. | Armor masking, profile/LOD changes, shield rendering, remote appearances, and account/platform flows need further native comparisons. See [skin support](skin-flow.md). |
| Movement and effects | Completed physics frames, retained prediction history, correction replay, terrain queries, and authoritative impulses. | Water-edge falls, combined vision effects, mount variants, network conditions, and broader replay behavior remain open. |
| Fog and picking | Bounded fog-command handling, End dragon distance rules, and native actor picking transport. | Legacy biome fog, combined effects, render modes, block/entity occlusion, and native hit results need focused comparisons. |
| Skins and appearance | Complete skin transport, classic changes, persona assembly, animation graphs, costumes, and attachables. | Broader wardrobe masking, profile/LOD changes, shield rendering, remote appearances, and account/platform flows need further native comparisons. See [skin support](skin-flow.md). |
| Movement and effects | Completed physics frames, retained prediction history, correction replay, terrain queries, and authoritative impulses. Overworld air blindness attenuates night-vision strength and fog color together. | Native Fancy controls establish the tick-based expiry blend and distance curve at noon and midnight. Water-edge falls, other vision combinations and media, mount variants, network conditions, and broader replay behavior remain open. |
| Fog and picking | Fog commands, inherited legacy biome bindings, pack-defined defaults, Overworld clock modulation, End dragon distance rules, and native actor picking transport. Disabling the daylight rule freezes explicit Overworld clocks. | Direct and ViaProxy match native Fancy controls for selected resources and fixed colors. Spatial blending, timed command transitions, directional sunrise tint, sky sampling, other render modes, and broader picking remain open. |
| Custom content | Resource-defined actors, materials, particles, sound, block geometry, lighting, and collision. | Unsupported material methods, missing assets, carrier capacity, and visual differences remain. Live-server admission does not establish parity. |
| Platforms | Linux build, replay, and selected native comparisons. | Windows and macOS launcher/account/rendering paths need their own results. See [platform testing](platform-testing.md). |

Expand Down
2 changes: 1 addition & 1 deletion docs/skin-flow.md
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ The owning patch notes describe their specific validation and limits:

## Remaining limits

Native armor masking and profile/LOD texture changes still need matching fixtures.
Other wardrobe categories, rapid profile changes, and distinct LOD texture selection still need matching fixtures.
Enchanted shields, complete first-person appearance, live mounts, remote skins, and motion timing remain partial or unverified.
Platform purchases, complete account synchronization, and broader emote parity remain open.
Keep current status in the [compatibility page](bedrock-coverage.md), not a chronological skin journal.
Loading
Loading