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LokiusV
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Daggerfall-Unity-VR
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Two Sheaths
- #22
#22
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stefanmielke
wants to merge 12 commits into
LokiusV:main
LokiusV/Daggerfall-Unity-VR:main
from
stefanmielke:two-separate-swords
stefanmielke/Daggerfall-Unity-VR:two-separate-swords
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Two Sheaths
#22
stefanmielke
wants to merge 12 commits into
LokiusV:main
LokiusV/Daggerfall-Unity-VR:main
from
stefanmielke:two-separate-swords
stefanmielke/Daggerfall-Unity-VR:two-separate-swords
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Commits
Commits on Jan 22, 2026
Change 3d model when changing weapons.
stefanmielke
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fcb286a
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Fix loading weapon state when loading the game.
stefanmielke
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d542f05
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Remove incorrect message.
stefanmielke
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417db14
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Fix merge issue.
stefanmielke
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e58c346
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Fix multiple hits on enemies.
stefanmielke
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487dd78
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Do not allow the player to hit themselves. Only trigger haptic if the player hit something that caused an action.
stefanmielke
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15f84e4
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Merge branch 'do-not-hit-yourself' into two-hands
stefanmielke
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29d428b
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Holding weapons in both hands.
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8bd99aa
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Commits on Jan 25, 2026
Separating hands to allow for 2 sheaths to be shown and used by either hand. Adding lots of null checks.
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a178fbd
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Better names for the sheath variables.
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61dd4b9
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Able to use both hands on the same sheath at the same time to unsheath sheath.
stefanmielke
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ceb5a5d
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Fix calibration not working on both sheaths.
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9f7e417
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