Skip to content

Fix direct voxel fast path stabilization#18

Merged
agustin-littlehat merged 3 commits into
mainfrom
voxel-fast-path-stabilization
May 20, 2026
Merged

Fix direct voxel fast path stabilization#18
agustin-littlehat merged 3 commits into
mainfrom
voxel-fast-path-stabilization

Conversation

@agustin-littlehat
Copy link
Copy Markdown
Contributor

@agustin-littlehat agustin-littlehat commented May 20, 2026

Summary

  • Use an 8px direct voxel primitive on mobile-class documents while preserving CSS-space geometry, avoiding the 1x1 <b> quad gaps seen on mobile.
  • Move the crack bench normalize bundle off the deleted website/src/debug/meshDomNormalize file and onto the current optimizeMeshPolygons pipeline.
  • Add the GPU-default Chromium bench helper plus voxel/non-voxel trace and hypothesis probes used to keep measuring renderer/compositor paths.
  • Remove the temporary gallery CSS-keyframes auto-rotate experiment and lil-gui mode toggle before merge.

Verification

  • node bench/build.mjs
  • pnpm test
  • pnpm build

@agustin-littlehat agustin-littlehat merged commit 3c556c7 into main May 20, 2026
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants