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14 changes: 7 additions & 7 deletions fighters/kirby/src/acmd/aerials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -94,9 +94,9 @@ unsafe extern "C" fn game_attackairb(agent: &mut L2CAgentBase) {
HIT_NODE(agent, Hash40::new("footr"), *HIT_STATUS_XLU);
HIT_NODE(agent, Hash40::new("toel"), *HIT_STATUS_XLU);
HIT_NODE(agent, Hash40::new("toer"), *HIT_STATUS_XLU);
ATTACK(agent, 0, 0, Hash40::new("kneer"), 13.0, 361, 104, 0, 19, 4.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("toer"), 13.0, 361, 104, 0, 19, 4.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 2, 0, Hash40::new("top"), 13.0, 361, 104, 0, 19, 4.0, 0.0, 4.0, -10.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 0, 0, Hash40::new("kneer"), 13.0, 361, 106, 0, 20, 4.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("toer"), 13.0, 361, 106, 0, 20, 4.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 2, 0, Hash40::new("top"), 13.0, 361, 106, 0, 20, 4.0, 0.0, 4.0, -10.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);

}
frame(lua_state, 9.0);
Expand Down Expand Up @@ -140,13 +140,13 @@ unsafe extern "C" fn game_attackairhi(agent: &mut L2CAgentBase) {
frame(lua_state, 10.0);
if is_excute(agent) {
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_AIR_FLAG_ENABLE_LANDING);
ATTACK(agent, 0, 0, Hash40::new("footr"), 13.0, 72, 120, 0, 5, 4.0, 0.0, -5.6, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("footr"), 13.0, 72, 120, 0, 5, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 0, 0, Hash40::new("footr"), 13.0, 70, 100, 0, 35, 4.0, 0.0, -5.6, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("footr"), 13.0, 70, 100, 0, 35, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
frame(lua_state, 13.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("footr"), 9.0, 30, 120, 0, 5, 4.0, 0.0, -5.6, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("footr"), 9.0, 30, 120, 0, 5, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 0, 0, Hash40::new("footr"), 9.0, 30, 104, 0, 15, 4.0, 0.0, -5.6, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("footr"), 9.0, 30, 104, 0, 15, 3.5, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
frame(lua_state, 16.0);
if is_excute(agent) {
Expand Down
26 changes: 13 additions & 13 deletions fighters/kirby/src/acmd/specials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -136,8 +136,8 @@ unsafe extern "C" fn game_specialsmax(agent: &mut L2CAgentBase) {
frame(lua_state, 11.0);
if is_excute(agent) {
damage!(agent, *MA_MSC_DAMAGE_DAMAGE_NO_REACTION, *DAMAGE_NO_REACTION_MODE_ALWAYS, 0);
ATTACK(agent, 0, 0, Hash40::new("top"), 32.0, 361, 72, 0, 55, 5.8, 0.0, 4.2, 11.5, None, None, None, 1.25, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_HAMMER);
ATTACK(agent, 1, 0, Hash40::new("top"), 32.0, 361, 72, 0, 55, 3.6, 0.0, 4.2, 5.5, None, None, None, 1.25, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 34.0, 361, 74, 0, 58, 5.8, 0.0, 4.2, 11.5, None, None, None, 1.25, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_HAMMER);
ATTACK(agent, 1, 0, Hash40::new("top"), 34.0, 361, 74, 0, 58, 3.6, 0.0, 4.2, 5.5, None, None, None, 1.25, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_HAMMER);
Comment thread
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}
frame(lua_state, 13.0);
FT_MOTION_RATE_RANGE(agent, 13.0, 54.0, 27.0);
Expand Down Expand Up @@ -173,17 +173,17 @@ unsafe extern "C" fn game_specialairs(agent: &mut L2CAgentBase) {
frame(lua_state, 11.0);
FT_MOTION_RATE(agent, 1.0);
if is_excute(agent) {
ATTACK(agent, 1, 0, Hash40::new("top"), 12.0, 50, 102, 0, 60, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 10.0, 65, 73, 0, 66, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 1, 0, Hash40::new("top"), 14.0, 52, 96, 0, 54, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 11.0, 67, 70, 0, 64, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
}
wait(lua_state, 2.0);
if is_excute(agent) {
AttackModule::clear_all(boma);
}
frame(lua_state, 25.0);
if is_excute(agent) {
ATTACK(agent, 1, 0, Hash40::new("top"), 10.0, 38, 92, 0, 67, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 8.5, 53, 70, 0, 66, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 1, 0, Hash40::new("top"), 12.5, 42, 90, 0, 53, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 10.0, 57, 66, 0, 62, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
}
wait(lua_state, 2.0);
if is_excute(agent) {
Expand All @@ -203,17 +203,17 @@ unsafe extern "C" fn game_specialairss(agent: &mut L2CAgentBase) {
frame(lua_state, 11.0);
FT_MOTION_RATE(agent, 1.0);
if is_excute(agent) {
ATTACK(agent, 1, 0, Hash40::new("top"), 12.0, 50, 102, 0, 60, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 10.0, 65, 73, 0, 66, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 1, 0, Hash40::new("top"), 14.0, 52, 96, 0, 54, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 11.0, 67, 70, 0, 64, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
}
wait(lua_state, 2.0);
if is_excute(agent) {
AttackModule::clear_all(boma);
}
frame(lua_state, 25.0);
if is_excute(agent) {
ATTACK(agent, 1, 0, Hash40::new("top"), 10.0, 38, 92, 0, 67, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 8.5, 53, 70, 0, 66, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 1, 0, Hash40::new("top"), 12.5, 42, 90, 0, 53, 5.4, 0.0, 4.3, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
ATTACK(agent, 0, 0, Hash40::new("top"), 10.0, 57, 66, 0, 62, 3.2, 0.0, 4.3, 5.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HAMMER);
}
wait(lua_state, 2.0);
if is_excute(agent) {
Expand Down Expand Up @@ -338,7 +338,7 @@ unsafe extern "C" fn game_specialairhi2(agent: &mut L2CAgentBase) {
}
frame(lua_state, 19.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("haver"), 7.0, 55, 115, 0, 55, 6.0, 0.0, 8.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, true, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
ATTACK(agent, 0, 0, Hash40::new("haver"), 7.0, 55, 105, 0, 55, 6.0, 0.0, 8.5, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, true, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_CUTUP, *ATTACK_REGION_SWORD);
}
frame(lua_state, 28.0);
if is_excute(agent) {
Expand Down Expand Up @@ -631,7 +631,7 @@ unsafe extern "C" fn game_specialairlw(agent: &mut L2CAgentBase) {
ArticleModule::change_motion(boma, *FIGHTER_KIRBY_GENERATE_ARTICLE_STONE, Hash40::new("special_lw_to_air"), false, -1.0);
DamageModule::set_reaction_mul(boma, 0.75);
AttackModule::clear(boma, 1, false);
ATTACK(agent, 0, 0, Hash40::new("top"), 18.0, 70, 76, 0, 69, 6.5, 0.0, 2.0, 0.0, None, None, None, 0.7, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 0, 0, Hash40::new("top"), 18.0, 70, 76, 0, 69, 6.5, 0.0, 2.0, 0.0, None, None, None, 0.7, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 1, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
AttackModule::init_attack_pos(boma, 0);
}
}
Expand Down Expand Up @@ -701,7 +701,7 @@ unsafe extern "C" fn game_speciallwtoair(agent: &mut L2CAgentBase) {
ArticleModule::change_motion(boma, *FIGHTER_KIRBY_GENERATE_ARTICLE_STONE, Hash40::new("special_lw_to_air"), false, -1.0);
DamageModule::set_reaction_mul(boma, 0.75);
AttackModule::clear(boma, 1, false);
ATTACK(agent, 0, 0, Hash40::new("top"), 18.0, 70, 79, 0, 75, 6.5, 0.0, 2.0, 0.0, None, None, None, 0.7, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 0, 0, Hash40::new("top"), 17.0, 70, 79, 0, 75, 6.5, 0.0, 2.0, 0.0, None, None, None, 0.7, 1.0, *ATTACK_SETOFF_KIND_OFF, *ATTACK_LR_CHECK_POS, false, 1, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
AttackModule::init_attack_pos(boma, 0);
}
}
Expand Down
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