Skip to content

Kirby Touchups - #2713

Open
ethangarsia517 wants to merge 4 commits into
HDR-Development:pre-releasefrom
ethangarsia517:kirbypikmin
Open

ethangarsia517 wants to merge 4 commits into
HDR-Development:pre-releasefrom
ethangarsia517:kirbypikmin

Conversation

@ethangarsia517

@ethangarsia517 ethangarsia517 commented Aug 23, 2026

Copy link
Copy Markdown
Contributor

Some of Kirby's move stats were touched up to make his strongest moves a bit less egregious, and less, dare I say, free.

TLDR:

- [-] Up Air is slightly weaker.
- [-] Up Air combos into itself less.
+ [+] Back Air is slightly stronger.
+ [+] Full Charge Hammer got some of its lost power back.
+ [+] Aerial Hammer does more damage with the same horizontal KO power, and just a tad better vertical KO power.
- [-] Final Cutter Shot is less effective at edgeguarding/sniping as it pops opponents higher.
- [-] Stone is weaker.
- [-] Kirby can no longer perform aerial options out of grounded Stone untransform without drifting away from the floor he was on.

Changelog

Kirby

Up Aerial

Early Hit:
- [-] Angle: 72 -> 70
~ [/] BKB: 5 -> 35
- [-] KBG: 120 -> 100
Late Hit:
~ [/] BKB: 5 -> 15
- [/] KBG: 120 -> 104

# With more horizontal angle, it loses a tiny bit of vertical KO power, KO's around 4-8% later.
# More importantly, higher BKB+angle allows foes to escape combos a little easier and differentiates the from Neutral Air at low percent.
# Still a strong finisher. 

Back Aerial

Early Hit:
+ [+] BKB: 19 -> 20
+ [+] KBG: 104 -> 106

# Some of the power lost in Up Air was moved here. It KOs 3-6% sooner, and still not the nuke it once was.

Final Cutter

Falling (Early Hit):
- [-] KBG: 115 -> 105
# The move no longer spikes, but it should be less of a KO move considering how hard it is to challenge.

Projectile
Early Hit:
+ [+] Damage: 5% -> 8%
~[/] BKB: 85 -> 70
# Since Final Cutter is no longer a 3 Hit Combo with this as a finisher, getting this finisher should yield higher damage.
Late Hit:
~ [/] BKB: 60 -> 70
- [-] Angle: 45 -> 60
# Pops opponents up much higher with less traveled distance with no/good DI.

Hammer Flip

Ground (Fully Charged)
+ [+] Damage: 32% -> 34%
+ [+] BKB: 55 -> 58
+ [+] KBG: 72 -> 74
# Giving Fully Charged Hammer some of the power it lost in a previous patch since it was a bit too much.

Air (Strong Hit 1)
+ [+] Damage: 12% -> 14%
~ [/] BKB: 60 -> 54
~ [/] KBG: 102 -> 96
~ [/] Angle: 50 -> 52
Air (Weak Hit 1)
+ [+] Damage: 10% -> 11%
~ [/] BKB: 66 -> 64
~ [/] KBG: 73 -> 70
~ [/] Angle: 65 -> 67

Air (Strong Hit 2) -
+ [+] Damage: 10% -> 12.5%
~ [/] BKB: 67 -> 53
~ [/] KBG: 92 -> 90
~ [/] Angle: 38 -> 42
Air (Weak Hit 2) -
+ [+] Damage: 8.5% -> 10%
~ [/] BKB: 66 -> 62
~ [/] KBG: 70 -> 66
~ [/] Angle: 53 -> 57
# The hoeizontal KO power is the exact same, but with higher damage output. Just a tad better for vertical KOs.

Stone

Falling:
- [-] Damage: 18% -> 17%
# KO's 6-10% later. (None-Good DI)

Ground:
- [-] FAF (transforming out): 28F -> 32F
# When transforming out grounded, disables aerial escape options, aerials, and aerial special options as FAF is pretty much when he touches the ground, unless he drifts offstage or off a platform.

Balance adjusments. Also fixes crashes for Kirby Pikmin Toss and Villager & Isabelle when using Pocket for Pikmin
forgot about the fire variant
This one appears to never be used...
@github-actions

github-actions Bot commented Aug 23, 2026

Copy link
Copy Markdown

Download the artifacts for this pull request:

@SuddyN

SuddyN commented Aug 23, 2026

Copy link
Copy Markdown
Collaborator

revert the fix to pikmin params. to avoid duplication of params, we've decided to handle these a different way and I'll commit that fix myself later

Comment thread fighters/kirby/src/acmd/specials.rs
Comment thread fighters/kirby/src/acmd/specials.rs
Comment thread fighters/kirby/src/acmd/specials.rs Outdated
Comment thread fighters/kirby/src/finalcuttershot/acmd.rs Outdated
@SuddyN SuddyN added character change For working on general character changes semver:patch discussion ongoing Content has yet to be agreed upon labels Aug 23, 2026
Pikmin to be fixed another way.
@ethangarsia517 ethangarsia517 changed the title Pikmin Toss Fix + Kirby Touchups Kirby Touchups Aug 24, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

character change For working on general character changes discussion ongoing Content has yet to be agreed upon semver:patch

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants