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legacygl: preserve separate blending state
Continuous Integration Build
#2131:
Pull request
#36
synchronize by
tritao
3h 35m 23s
stack/legacy-blending
stack/legacy-blending
3h 35m 23s
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legacygl: preserve separate blending state
CodeQL
#2140:
Pull request
#36
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tritao
6h 55m 25s
stack/legacy-blending
stack/legacy-blending
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build: isolate LegacyGL implementation from core builds
CodeQL
#2139:
Pull request
#41
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tritao
8h 10m 42s
stack/legacygl-boundary-rewrite
stack/legacygl-boundary-rewrite
8h 10m 42s
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build: isolate LegacyGL implementation from core builds
Continuous Integration Build
#2130:
Pull request
#41
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tritao
6h 42m 2s
stack/legacygl-boundary-rewrite
stack/legacygl-boundary-rewrite
6h 42m 2s
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rendering: make LegacyGL traversal optional
Continuous Integration Build
#2129:
Pull request
#38
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tritao
3h 54m 10s
stack/legacy-traversal
stack/legacy-traversal
3h 54m 10s
View #38
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rendering: make LegacyGL traversal optional
CodeQL
#2138:
Pull request
#38
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4h 8m 51s
stack/legacy-traversal
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4h 8m 51s
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rendering: make LegacyGL traversal optional
CodeQL
#2137:
Pull request
#38
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1h 32m 3s
stack/legacy-traversal
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1h 32m 3s
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rendering: make LegacyGL traversal optional
Continuous Integration Build
#2128:
Pull request
#38
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8h 47m 56s
stack/legacy-traversal
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gl: make shared OpenGL infrastructure profile-safe
CodeQL
#2136:
Pull request
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7h 38m 22s
stack/compatibility-boundary
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gl: make shared OpenGL infrastructure profile-safe
Continuous Integration Build
#2127:
Pull request
#16
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3h 40m 40s
stack/compatibility-boundary
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3h 40m 40s
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shaders: improve GLSL diagnostics and source attribution
Continuous Integration Build
#2126:
Pull request
#22
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13h 23m 6s
stack/shader-diagnostics
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13h 23m 6s
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shaders: improve GLSL diagnostics and source attribution
CodeQL
#2135:
Pull request
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7h 41m 47s
stack/shader-diagnostics
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gl: add profile-neutral GLSL dispatch and core test support
CodeQL
#2134:
Pull request
#65
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56m 17s
stack/profile-neutral-shaders
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gl: add profile-neutral GLSL dispatch and core test support
Continuous Integration Build
#2125:
Pull request
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10h 22m 53s
stack/profile-neutral-shaders
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10h 22m 53s
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egl: preserve caller state and support surfaceless offscreen contexts
CodeQL
#2133:
Pull request
#12
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stack/egl-offscreen
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egl: preserve caller state and support surfaceless offscreen contexts
Continuous Integration Build
#2124:
Pull request
#12
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9h 11m 38s
stack/egl-offscreen
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9h 11m 38s
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gl: make shared OpenGL infrastructure profile-safe
Continuous Integration Build
#2123:
Pull request
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7h 38m 57s
stack/compatibility-boundary
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gl: make shared OpenGL infrastructure profile-safe
CodeQL
#2132:
Pull request
#16
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46m 20s
stack/compatibility-boundary
stack/compatibility-boundary
46m 20s
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shaders: improve GLSL diagnostics and source attribution
Continuous Integration Build
#2122:
Pull request
#22
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6h 46m 54s
stack/shader-diagnostics
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6h 46m 54s
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shaders: improve GLSL diagnostics and source attribution
CodeQL
#2131:
Pull request
#22
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1h 56m 54s
stack/shader-diagnostics
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1h 56m 54s
View #22
View workflow file
shaders: improve GLSL diagnostics and source attribution
CodeQL
#2130:
Pull request
#22
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1h 15m 1s
stack/shader-diagnostics
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1h 15m 1s
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View workflow file
shaders: improve GLSL diagnostics and source attribution
Continuous Integration Build
#2121:
Pull request
#22
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4h 10m 29s
stack/shader-diagnostics
stack/shader-diagnostics
4h 10m 29s
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gl: add profile-neutral GLSL dispatch and core test support
CodeQL
#2129:
Pull request
#65
synchronize by
tritao
1h 30m 44s
stack/profile-neutral-shaders
stack/profile-neutral-shaders
1h 30m 44s
View #65
View workflow file
gl: add profile-neutral GLSL dispatch and core test support
Continuous Integration Build
#2120:
Pull request
#65
synchronize by
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11h 1m 9s
stack/profile-neutral-shaders
stack/profile-neutral-shaders
11h 1m 9s
View #65
View workflow file
gl: add profile-neutral GLSL dispatch and core test support
Continuous Integration Build
#2119:
Pull request
#65
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11h 40m 11s
stack/profile-neutral-shaders
stack/profile-neutral-shaders
11h 40m 11s
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