Game Developer & Computer Engineer
Hi, I'm Elijah Tanimowo from Canada, and I am a Game Developer and Computer Engineer. I graduated with a diploma in Computer Engineering Technology at Humber College in 2023 and decided to further pursue my studies into the field of Game Programming. I hope to learn new skills and improve my current ones as I enter the industry.
- Game Programming - Advanced Diploma | Humber College, 2023 - Current
- Computer Engineering Technology - Advanced Diploma | Humber College, 2020 - 2023
The Budget Engine is a C++-based custom game engine designed for my final capstone at Humber Polytechnic's Game Programming program. The engine is coded in C++ while the scripting is in C#. Nebulas Breach is the game that was created to showcase the engine.
Nebulas Breach Description: Doom-like shooter where you must navigate a semi-destroyed spaceship and repair it enough to call for rescue. But be careful, you are not alone.
The repo can be found here.
The Humber Library Documentattion can be found here.
Tools Programmer, Graphics Programmer, Game Design, Gameplay Programmer, Character Programmer, Music & SFX Design, Combat Programmer & Level Designer
Possession Protocol is a project created in collaboration with the art program to develop a local multiplayer split-screen game playable with controllers. I created the logic behind various UI elements alongside crucial game features, including loading and settings, to help bring the game to life. The game is available on itch here. The repo can also be found here.
UI Programming and Implementation
Night Resuscitation is a game that a small group and I put together for Scream Jam 2024, which took place over one week. We came up with an idea and created a short horror game, giving me the chance to work with sounds and animations more in-depth. To view more info, please visit the ScreamJam page. The repo can also be found here and the game here.
Programmer, Artist, Music, & Animations
In On The Joke...? is what my team and I created for the 2024 Global Game Jam, which saw us create a game within 48 hours based on the topic "Make Me Laugh". To view more info, please visit the Global Game Jam 2024 page here. The repo can also be found here.
Implementation and Front-End Development
AR Battleship is a project that two other students and I developed at Humber College, in which we recreated a classic board game as a mobile augmented reality experience. The repo can also be found here.
Programmer, Game Designer & Main Animator
Gear 5 was the cumulative result of two semesters' worth of learning how to connect software with hardware seamlessly and efficiently. The repo can also be found here.
Concept, Programming, 3D Printing & Design, PCB Design & Soldering

