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4 changes: 2 additions & 2 deletions Game/src/MainScene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -412,8 +412,8 @@ void MainScene::SetupLighting() {
cfg.bloomEnabled = false; // match OpenGL ref (no post-FX bloom chain)
cfg.taaEnabled = true; // VK only for now
cfg.sharpenStrength = DEFAULT_SHARPEN_STRENGTH;
cfg.shadowMapResolution = 1072; // BSL ULTRA tier; 4096 spiked VK frames
cfg.shadowFrustumSize = 256.0f; // half-extent → 256m ≈ fog range; 2x texel density
cfg.shadowMapResolution = 3072; // BSL ULTRA tier; 4096 spiked VK frames
cfg.shadowFrustumSize = 128.0f; // half-extent, 256 m ≈ fog range
cfg.shadowCasterDistance = 256.0f;
cfg.shadowDistance =
400.0f; // pull-back > frustum, else near-clip eats shadows
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