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Restore the 3072 shadow map and pick up the SSAO fix - #95

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CanReader merged 2 commits into
Advanced-Shadersfrom
fix/baseline-quality
Nov 8, 2026
Merged

CanReader merged 2 commits into
Advanced-Shadersfrom
fix/baseline-quality

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  • Restores the shadow map to 3072² over a 128 m half-extent. Commit 1374654, a settings-panel change, had also set it to 1072² over 256 m (0.48 m per texel), which washed most shadows out. Trees cast clear shadows again.
  • Pins Engine to the merge of SleakEngine#229: the SSAO occlusion test is no longer inverted (SSAO is still off in SleakCraft's config), and the custom-format pipeline cache now resets when the GBuffer pass begins.

Checked with deterministic Vulkan captures of seed 4242 (spawn, lake, forest and hill views) and a --bench-postfx --validate run with no validation messages.

@CanReader
CanReader merged commit 692861b into Advanced-Shaders Nov 8, 2026
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CanReader deleted the fix/baseline-quality branch November 8, 2026 23:51
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