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zh667/README.md

Hi, I'm Heng 🧭

C# / .NET · AI agents · Developer tools · Survivalcraft mods

I build tools around things I use: understanding AI usage, turning an agent into a useful companion, and adding new ways to explore and play in Survivalcraft. My projects range from .NET applications and local developer tools to game mods, animation systems, and world generators.

主要做 C#/.NET、AI Agent 与开发工具,也持续开发《生存战争》的玩法模组和地图工具。

Working with: C# / .NET · TypeScript / JavaScript · Python · React / Next.js · PostgreSQL · Windows & Linux


🧰 AI agents & developer tools

Project What I'm building
TokenLedger Token accounting for DeepSeek Harness, attributed to the relay that served each request. Project/model breakdowns, subscription windows, and cost estimates.
UsagePlane A local-first AI usage console spanning multiple devices, coding tools, subscription limits, and relay accounts. In active development.
MES Copilot A manufacturing operations agent platform for MES queries, anomaly analysis, quality traceability, and SOP/RAG answers. ASP.NET Core, Next.js, and PostgreSQL.
GitHub Metric Auditor Reproducible analysis of repository activity, with preserved evidence, coverage checks, and explicit uncertainty.

🎮 Survivalcraft: gameplay, companions & worlds

Project What it does
ScCsgoKnives A CS2 weapon mod covering knives, firearms, and throwables, with draw/inspect animations, first- and third-person handling, skins, and survival crafting.
SurvivalCraftTravelMap Persistent exploration maps, cave layers, waypoints, death markers, and safe travel. Available for both plugin (.scmod) and multiplayer (.netmod) editions.
SurvivalCraftGenius An AI companion project: summon it, talk to it, and let it plan actions such as following, exploring, mining, and building.
Real World Generator An early-stage standalone tool that turns OpenStreetMap roads, buildings, and waterways into Survivalcraft worlds.

More from the same world:


I care about what happens after the demo: input that behaves during combat, saves that survive an update, and usage numbers that explain where they came from. I try to make that visible through regression tests, readable diagnostics, and release notes that distinguish automated checks from in-game verification.

Found a bug or have an idea? Open an issue in the relevant repository — 中文 / English are both welcome.

GitHub stats

Popular repositories Loading

  1. TokenLedger TokenLedger Public

    Relay-site attributed token usage for DeepSeek Harness — zero config, no credentials

    JavaScript 202 18

  2. SurvivalCraftGenius SurvivalCraftGenius Public

    AI companion for Survivalcraft — summon it, talk to it, and it plans and acts on its own. 住在生存战争里的 AI 守护灵。

    C# 99

  3. SurvivalCraftTravelMap SurvivalCraftTravelMap Public

    SurvivalCraftTravelMap

    C# 5

  4. SurvivalcraftRuins SurvivalcraftRuins Public

    生存战争·遗迹:为 Survivalcraft 世界生成添加 20 种可探索结构(确定性生成、分池战利品、野兽埋伏),双端支持 .scmod/.netmod | Explorable world-gen ruins for Survivalcraft

    C# 3

  5. ScCsgoKnives ScCsgoKnives Public

    CS-style knives, draw and inspect animations for Survivalcraft 2.4 / SCAPI 1.9

    C# 3

  6. SurvivalcraftDynamicLighting SurvivalcraftDynamicLighting Public

    Survivalcraft Dynamic Lighting

    C# 2