A small raylib-go Tessendorf/Phillips-spectrum ocean prototype.
- Jerry Tessendorf, Simulating Ocean Water.
- NVIDIA GPU Gems, Chapter 1, Effective Water Simulation from Physical Models.
- Wargaming / World of Warships sea rendering presentation by Yury Kryachko.
- SimShip-OpenGL as an architectural reference for a ship-oriented spectral ocean.
- https://www.youtube.com/watch?v=PH9q0HNBjT4
- https://www.youtube.com/watch?v=yPfagLeUa7k