Use raw INode* for node children - #21
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Replace std::shared_ptr<INode> with raw INode* in NodeContainer and TagNode. NodeContainer now owns child pointers and deletes them in its destructor; append() accepts INode* (with null-check and existing cycle detection preserved); children() returns a vector<INode*>. operator<< overloads were updated to take INode* and TextNode instances are allocated with new. This change simplifies the ownership model by removing shared_ptr usage for XML node children.
Delete copy ctor/assignment for DeclarationNode, TagNode and NodeContainer to enforce move-only ownership of child nodes; keep/default move semantics on NodeContainer. Wrap operator<< overloads for TagNode and NodeContainer in try/catch to delete the temporary TextNode on failure and prevent leaks. Changes improve ownership safety (avoid shallow copies) and exception-safety when appending text nodes.
Introduce convenience append overloads and improve exception safety. - include/xtrpg/xml/node/NodeContainer.hpp: add append(const std::string&) to create and append a TextNode (with RAII-style cleanup on error). - include/xtrpg/xml/node/TagNode.hpp: add template append(tagname, consumer) to construct a TagNode, allow caller configuration via a consumer, and append it safely (cleanup on exception). Includes example usage. - Qualify calls in operator<< to NodeContainer::append to avoid overload ambiguity. Enables fluent, nested XML construction and better error safety.
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Replace std::shared_ptr with raw INode* in NodeContainer and TagNode. NodeContainer now owns child pointers and deletes them in its destructor; append() accepts INode* (with null-check and existing cycle detection preserved); children() returns a vector<INode*>. operator<< overloads were updated to take INode* and TextNode instances are allocated with new. This change simplifies the ownership model by removing shared_ptr usage for XML node children.