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feat(classic-games): 新增 Mini Pengo 小游戏#773

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codex/classic-game-20260703-2044-pengo
Open

feat(classic-games): 新增 Mini Pengo 小游戏#773
wyf027 wants to merge 1 commit into
mainfrom
codex/classic-game-20260703-2044-pengo

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@wyf027

@wyf027 wyf027 commented Jul 3, 2026

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Summary

  • 新增单文件 HTML + TailwindCSS CDN 小游戏:Mini Pengo。
  • 文件路径:project/classic-games/20260703-2044-pengo.html
  • 生成前已扫描历史 PR 与 project/classic-games/ 文件名;Pengo 未与已使用玩法重复。

Validation

  • 文件存在,HTML 结构完整,包含 TailwindCSS CDN。
  • 包含可运行的 Pengo 游戏逻辑:resetGamegameLooppushIceupdatePengorenderPengo
  • 已用 Node 解析内联 JavaScript:INLINE_JS_PARSE=pass
  • 已运行 git diff --check -- project/classic-games/20260703-2044-pengo.html,无空白错误。
  • 仅暂存/提交本次新增 HTML 文件。

Audit

  • OVERALL_EXIT=0
  • AUDIT_DIR=/tmp/git-commit-audit-20260703-204705-98397
  • WARN 摘要:未发现 WARN 行。

Remote

  • Base main SHA: f5ba84844397901a59c6cd2c18f930a09c807230
  • Branch: codex/classic-game-20260703-2044-pengo
  • Remote file commit: 26be63021fc8d9625c842a5d893b3cc1dc802e06

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: 26be63021f

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Comment on lines +221 to +223
player.x = 1;
player.y = 1;
player.moveDelay = 0.5;

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P2 Badge Keep respawns from draining all lives

When an enemy reaches the fixed respawn tile (1,1), this reset places the player directly under that enemy while leaving enemies in place; updateEnemies() then rechecks the overlap every animation frame even before the enemy can move again, so the remaining lives are consumed almost instantly. Resetting enemy positions for a life loss or adding a brief invulnerability/clear respawn tile would preserve the intended multi-life behavior.

Useful? React with 👍 / 👎.

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