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feat(classic-games): 新增 Mini BurgerTime 小游戏#771

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codex/classic-game-20260703-1944-burgertime
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feat(classic-games): 新增 Mini BurgerTime 小游戏#771
wyf027 wants to merge 1 commit into
mainfrom
codex/classic-game-20260703-1944-burgertime

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@wyf027

@wyf027 wyf027 commented Jul 3, 2026

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Summary

  • 新增单文件 HTML + TailwindCSS CDN 小游戏:Mini BurgerTime。
  • 文件路径:project/classic-games/20260703-1944-burgertime.html
  • 生成前已扫描历史 PR 与 project/classic-games/ 文件名;BurgerTime 未与已使用玩法重复。

Validation

  • 文件存在,HTML 结构完整,包含 TailwindCSS CDN。
  • 包含可运行的 BurgerTime 游戏逻辑:resetGamegameLoopupdateBurgerTimeupdateIngredientsrenderBurgerTime
  • 已用 Node 解析内联 JavaScript:INLINE_JS_PARSE=pass
  • 已运行 git diff --check -- project/classic-games/20260703-1944-burgertime.html,无空白错误。
  • 仅暂存/提交本次新增 HTML 文件。

Audit

  • OVERALL_EXIT=0
  • AUDIT_DIR=/tmp/git-commit-audit-20260703-194708-67358
  • WARN 摘要:未发现 WARN 行。

Remote

  • Base main SHA: f5ba84844397901a59c6cd2c18f930a09c807230
  • Branch: codex/classic-game-20260703-1944-burgertime
  • Remote file commit: 29722b558bd9309e5164bbebce8bd43376d32b04

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

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💡 Codex Review

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Reviewed commit: 29722b558b

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enemy.x += Math.sign(player.x - enemy.x) * enemy.speed * 0.65 * dt;
}
enemy.x = clamp(enemy.x, laneLeft, laneRight);
enemy.y = nearestPlatform(enemy.y);

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P2 Badge Let enemies retain progress while climbing

When an enemy decides to climb, the vertical move is only a few pixels per frame because dt is capped at 0.04, and this line immediately snaps that partial progress back to the nearest platform. With 88px between platforms, the enemy never accumulates enough vertical movement to change lanes, so chasers cannot actually use ladders to pursue the player across platforms. Keep a climbing state or avoid snapping enemy.y while a climb is in progress.

Useful? React with 👍 / 👎.

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