Show errors, plus code refactoring.#22
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March 13, 2026 18:21
- Some refactoring to reduce code duplication and explicit error handling.
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Users will download a bunch of images off places like Discord and Reddit, which are known for converting PNG images to WEBP, whilst keeping the
.pngresource name. So users end up downloading a WEBP image named.png.This adds an error reporting screen, when an image fails to load, instead of just silently falling back to another image. The error screen stays up for 15 seconds, which should be enough for the user to write down the name of the "bad" image, and either delete it, or rename it properly.
I also went ahead and did some refactoring to remove code duplication when creating the texture, and turned the explicit error handling with RAII handling. The image loading functions now return a message as the error in a
std::expectedobject.