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OrbitControl behaves strangely after first drag #89

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@mathieu1

Using fig.camera_control = 'orbit', the Orbital Control works as expected at first glance. However, after dragging the object and "tilting the horizontal plane" to a "non-horizontal position", the orbit controls do not behave as expected anymore, and do not keep the Y axis upwards (contrary to the standard behaviour of threejs' OrbitControl)

Hopefully what I mean is clarified with this:
qie7k-wnuli
(Edited for smaller gif)

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