NotTiled is a powerful, open-source 2D and 3D map editor built for gamers and developers. Inspired by the popular Tiled Map Editor, NotTiled is optimized from the ground up for touch devices and mobile screens, enabling you to build, customize, and prototype game maps directly from your Android device or desktop.
Whether you are designing tactical maps for Rusted Warfare, dungeon levels for Remixed Dungeon, farm layouts for Stardew Valley, or prototyping your own custom games, NotTiled provides a robust suite of tools to bring your worlds to life in both 2D and full 3D views.
- Dual-Mode Rendering (2D & 3D):
- Seamlessly toggle between classic 2D grid mapping and an Interactive 3D Mode.
- Real-time 3D rendering with height layering, dynamic shadows, and camera-relative controls.
- Pitch/yaw rotation, zoom, and automated boundary-based face culling for high-performance 3D mapping.
- Optimized Mobile UX:
- Intuitive touch-screen navigation, multi-finger drag/zoom, and radial tool menus.
- Built-in Assets & Utilities:
- Interactive PNG Editor to create or refine sprites on the fly.
- Automated Random Map Generator and Tileset Generator.
- Wide File Format Support:
- Import and export standard
.tmx(XML),.json, and.pngmap and tileset formats.
- Import and export standard
- Cross-Platform Compatibility:
- Native builds for Android, Windows, macOS, and Linux.
- Android SDK and Gradle (configured via Android Studio).
To compile NotTiled on your machine:
git clone https://github.com/wandsmire/NotTiled.git
cd NotTiled
./build_debug.shOr open the project in Android Studio and click Run.
This project is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
To view a copy of this license, visit Creative Commons BY-SA 4.0 or see the LICENSE.md file.