fix: enumerate Pinscape devices once per process, not per Cabinet#49
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fix: enumerate Pinscape devices once per process, not per Cabinet#49
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After researching vpinball/vpinball#3309, device enumeration was running inside the Cabinet constructor, so every game start re-walked the HID bus and re-opened the Pinscape while SDL was actively reading its joystick interface. The bus walk briefly stalled the joystick endpoint, which VPX's nudge filter interpreted as a large acceleration spike.
Initialize()now skipsFindDevices()if devices are already populatedClearDevices()moved out ofOutputControllerList::Finish()(per-game) intoIOConfigurator::Shutdown()