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vibe-stack
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Add scatter rock placement and mesh generation functionality
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#13:
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feat: implement firefly outlier rejection in terrain rendering pipeline
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feat: enhance foliage rendering with improved sheen and detail fading
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feat: implement tree impostor rendering for distant forest instances
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feat: integrate sun depth exclusion for water surfaces and remove obs…
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feat(shadows): implement sun shadow toggle in editor and update rende…
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feat: add workspace dependency for idtech-gi package
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feat(idtech-gi): add initial package configuration with peer dependen…
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feat(foliage): add aggregate colours and sward colour scaling
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Fix sparse CSG material groups
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fix: update default render mode to full in EditorStore
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fix: update GitHub Actions workflows and improve toolbar layout
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feat: add GitHub Pages deployment workflow
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