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vibe-stack
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ggez
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feat: enhance bevel operations with support for inside-out meshes and…
Deploy GGEZ Website
#113:
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feat: add UV rotation support for materials and enhance UV projection…
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#112:
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feat: enhance additive pose handling with reference pose support and …
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#111:
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feat: enhance viewport brush interactions with double-sided intersect…
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#110:
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feat: enhance asset loading and scene management with improved URL no…
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#109:
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feat: enhance model asset handling and improve material assignment lo…
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#108:
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feat: add tone mapping options and shadow presets for improved render…
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#107:
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feat: enhance light shadow settings with blur radius, samples, and ma…
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#106:
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feat: implement flattened world document caching and resolver for sce…
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#105:
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feat: add viewport pointer router and viewport canvas helpers
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#104:
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feat: enhance instance brush functionality with multi-source support …
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#103:
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feat: enhance viewport interaction and tool palette functionality
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#102:
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feat: implement camera controls locking for transform interactions an…
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#101:
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a022271
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feat: enhance brush tool functionality with instance mode
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#100:
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feat: Enhance material and geometry handling with improved scaling an…
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#99:
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feat: enhance runtime world bundle creation and texture handling
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#98:
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feat(materials): implement texture variation support for materials
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#97:
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feat(physics): Enhance collider shapes and definitions
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#96:
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feat: implement scene document import/export functionality and enhanc…
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#95:
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refactor: update component styles for improved UI consistency and rea…
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#94:
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feat(inspector): add comprehensive inspector components for editing n…
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#93:
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feat: add PreviewRenderers and RuntimePlayer components for enhanced …
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#92:
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c5ea913
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feat: enhance scene rendering with new viewport render modes and asse…
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#91:
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6d54607
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feat: add emissive properties to renderer materials and update relate…
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#90:
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ce8a06f
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chore: bump package versions to 0.0.4 and 0.1.12 for various packages
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#89:
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9787ed1
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