Decision
Do not replace the current engine tree with LukasPAH/WineGDK:minimal-xbl wholesale.
The branch is 14 commits ahead but 95 commits behind the WineGDK source commit used as this repository's base, while this repository also contains later MCBE-specific XUser, XStore, networking, task-queue, provenance, graphics, and failure-hardening work. A wholesale merge would discard reviewed fixes and likely regress supported features.
The useful direction is a narrow, source-level port followed by controlled benchmarking.
External release audit
Reviewed asset:
- repository:
LukasPAH/GDK-Proton-Custom
- tag:
release-10-32-4
- asset:
GDK-Proton10-32-Custom-4.tar.gz
- GitHub digest:
sha256:4d19774c64451d4f1395dc4c5f4b6e8b5fdbc1ce6c05e29a855f5e0678b8800c
The release repository contains only a short README and published binaries. It does not provide this repository's source manifest, pinned build workflow, critical-file hashes, or reproducible provenance. The release notes also state that Parties and Realms are currently unsupported.
Candidate source port
Benchmark plan
Run the current v0.1.9, the exact Lukas release-10-32-4 asset, and the source-port candidate on the same machine, game build, server/world, kernel, graphics driver, launcher environment, render distance, VSync mode, and cache state.
Collect at least five cold and five warm runs per engine:
- launch-to-title and sign-in time
- server-list and server-join time
- median and p95 frame time
- client CPU and memory use
- server MSPT/tick-time statistics over a fixed workload
- stutter/hitch counts during chunk loading
Verify feature behavior separately: offline play, external/featured servers, account switch, sign-out, package update, game update, Realms, Parties, and world preservation.
Acceptance gate
Adopt the source port only if the measured latency/server-time improvement is repeatable and it does not regress the supported feature matrix. Until then, the exact Lukas asset should remain an explicitly experimental installer option rather than the default engine.
Decision
Do not replace the current engine tree with
LukasPAH/WineGDK:minimal-xblwholesale.The branch is 14 commits ahead but 95 commits behind the WineGDK source commit used as this repository's base, while this repository also contains later MCBE-specific XUser, XStore, networking, task-queue, provenance, graphics, and failure-hardening work. A wholesale merge would discard reviewed fixes and likely regress supported features.
The useful direction is a narrow, source-level port followed by controlled benchmarking.
External release audit
Reviewed asset:
LukasPAH/GDK-Proton-Customrelease-10-32-4GDK-Proton10-32-Custom-4.tar.gzsha256:4d19774c64451d4f1395dc4c5f4b6e8b5fdbc1ce6c05e29a855f5e0678b8800cThe release repository contains only a short README and published binaries. It does not provide this repository's source manifest, pinned build workflow, critical-file hashes, or reproducible provenance. The release notes also state that Parties and Realms are currently unsupported.
Candidate source port
0600request path rather than a relative../login.jsoncreated by the Windows process.strcator a payload as thefprintfformat string.TRACE/FIXMElogging.Software\\Microsoft\\GamingServices\\IgnoreVersionMismatchfor the compatibility override instead of binary-patching an immediate value inxgameruntime.dll.S_OKwith an uninitialised out parameter is not automatically safer.XGameSavestubs as-is: some entry points returnS_OKwithout producing the required provider/async result.SOURCE-SHA256SUMSand engine manifest metadata.Benchmark plan
Run the current
v0.1.9, the exact Lukasrelease-10-32-4asset, and the source-port candidate on the same machine, game build, server/world, kernel, graphics driver, launcher environment, render distance, VSync mode, and cache state.Collect at least five cold and five warm runs per engine:
Verify feature behavior separately: offline play, external/featured servers, account switch, sign-out, package update, game update, Realms, Parties, and world preservation.
Acceptance gate
Adopt the source port only if the measured latency/server-time improvement is repeatable and it does not regress the supported feature matrix. Until then, the exact Lukas asset should remain an explicitly experimental installer option rather than the default engine.