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Refresh docs to reflect shipped v1
CI
#31:
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06cf4f2
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vector76
1m 22s
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Refresh docs to reflect shipped v1
Deploy to GitHub Pages
#11:
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Built-in fixture picker, Pages deploy, local CI mirror
Deploy to GitHub Pages
#10:
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Built-in fixture picker, Pages deploy, local CI mirror
CI
#30:
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Reframe configs in gcode-coordinate space; visual + UX polish
CI
#29:
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Tick phase-C acceptance checklist + walk-through note (bd-7gv7)
CI
#28:
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Add end-to-end fixture integration test (bd-l4f2)
CI
#27:
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6affdc0
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1m 14s
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main
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Wire segmented kernel + repose into Sim::advance (bd-iqm6)
CI
#26:
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77ec033
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1m 16s
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1m 16s
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Add edge clipping to segmented carve kernel (bd-rpf0)
CI
#25:
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5908880
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1m 3s
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main
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Implement segmented carve, deposit, overflow kernel (bd-wdwn)
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#24:
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Add ignored TDD tests for segmented carve kernel contract
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#23:
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Add Footprint precomputation struct (bd-guwo)
CI
#22:
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be2d0c3
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1m 2s
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Implement repose relaxation kernel (bd-ieln)
CI
#21:
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312a556
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1m 7s
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Add repose relax stub and ignored TDD tests for C.2
CI
#20:
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Add generator round-trip and bounds tests (bd-3dsg)
CI
#19:
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Generate and commit spiral.gcode and rose.gcode fixtures (bd-p5x3)
CI
#18:
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59s
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Add spiral and rose G-code generator API (bd-fhtk)
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#17:
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58s
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Add lighting sliders to settings panel (bd-lfyv)
CI
#16:
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Add settings panel with Apply button for sim parameters (bd-mwiy)
CI
#15:
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Extend worker/main protocol with new sim parameters and rebuild-on-co…
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#14:
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Surface new SimConfig parameters through wasm constructor (bd-f0g5)
CI
#13:
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c782ea1
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1m 5s
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Add world-space noise sampling to sand shader (bd-4rzr)
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#12:
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Add lighting module with azimuth/altitude/balance setters (bd-e7z7)
CI
#11:
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Add vertex-displacement ShaderMaterial for sand mesh (bd-t0ps)
CI
#10:
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1m 2s
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Tighten sand-mesh test suite for new architecture (bd-5ljo)
CI
#9:
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ee909ff
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