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240 changes: 240 additions & 0 deletions spec/System/TestCustomModControl_spec.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,240 @@
describe("Custom modifier controls", function()
local initialPopupCount

before_each(function()
newBuild()
main:SelectControl()
initialPopupCount = #main.popups
end)

after_each(function()
main:SelectControl()
while #main.popups > initialPopupCount do
main:ClosePopup()
end
end)

local configModBrowser = require("Modules.ConfigModBrowser")

local function openModBrowser()
local configTab = build.configTab
local blockData = configTab.configSets[configTab.activeConfigSetId].customModsList[1]
configModBrowser.OpenAddModPopup(configTab, blockData)
return main.popups[1], blockData
end

local function getModTemplate(modText)
return modText
:gsub("([%+-]?)%((%-?%d+%.?%d*)%-(%-?%d+%.?%d*)%)", "%1#")
:gsub("%d+%.?%d*", "#")
:lower()
end

it("does not retain the modifier list focus after adding a mod", function()
local popup, blockData = openModBrowser()
local listControl = popup.controls.listControl
local selectedMod = listControl.list[1]

listControl:OnSelClick(1, selectedMod, false)
popup.controls.save.onClick()

assert.is_nil(main.selControl)
assert.are_not.equal(popup, main.popups[1])
assert.are.equal(selectedMod.text, blockData.text)
end)

it("collapses numeric tiers into a single entry and imports it", function()
local popup, blockData = openModBrowser()
local minionDamageEntries = { }
local minionDamageIndex
for index, mod in ipairs(popup.controls.listControl.list) do
if mod.text:match("^Minions deal .-%% increased Damage$") then
table.insert(minionDamageEntries, mod.text)
minionDamageIndex = index
end
end

assert.are.same({ "Minions deal 10% increased Damage" }, minionDamageEntries)
popup.controls.listControl.selIndex = minionDamageIndex
popup.controls.save.onClick()
assert.are.equal("Minions deal 10% increased Damage", blockData.text)
end)

it("orders modifiers alphabetically while ignoring numeric values", function()
local popup = openModBrowser()
local previousSortKey
for _, mod in ipairs(popup.controls.listControl.list) do
local sortKey = mod.text
:gsub("([%+-]?)%((%-?%d+%.?%d*)%-(%-?%d+%.?%d*)%)", "%1#")
:gsub("%d+%.?%d*", "#")
:lower()
:gsub("#", " ")
:gsub("[^%a]+", " ")
:match("^%s*(.-)%s*$")
assert.is_true(not previousSortKey or previousSortKey <= sortKey,
tostring(previousSortKey) .. " should be ordered before " .. sortKey)
previousSortKey = sortKey
end
end)

it("clears the modifier search with its clear button", function()
local popup = openModBrowser()
local controls = popup.controls
local unfilteredCount = #controls.listControl.list
assert.is_false(controls.search.controls.buttonClear:IsShown())
controls.search:SetText("minion damage", true)

assert.is_true(#controls.listControl.list < unfilteredCount)
assert.are.equal("minion damage", controls.search.buf)
assert.is_true(controls.search.controls.buttonClear:IsShown())

controls.search.controls.buttonClear.onClick()

assert.are.equal("", controls.search.buf)
assert.are.equal(unfilteredCount, #controls.listControl.list)
assert.is_false(controls.search.controls.buttonClear:IsShown())
end)

it("disables adding when no modifiers match the search", function()
local popup = openModBrowser()
local controls = popup.controls

controls.search:SetText("this modifier cannot possibly exist", true)

assert.are.equal("No matching modifiers found", controls.listControl.list[1].text)
assert.is_false(controls.save:IsEnabled())
end)

it("includes every supported tree modifier", function()
local popup = openModBrowser()
local displayedMods = { }
for _, mod in ipairs(popup.controls.listControl.list) do
displayedMods[mod.template] = mod
end

local tree = build.treeTab.specList[build.treeTab.activeSpec].tree
for _, node in pairs(tree.nodes) do
if node.type == "Mastery" and node.masteryEffects then
for _, masteryEffect in ipairs(node.masteryEffects) do
for _, statLine in ipairs(masteryEffect.stats) do
local modList, extra = modLib.parseMod(statLine)
if modList and not extra then
local displayed = displayedMods[getModTemplate(statLine)]
assert.is_not_nil(displayed, "Missing supported mastery modifier: " .. statLine)
assert.is_true(displayed.sources["Mastery Node"], "Missing mastery source: " .. statLine)
end
end
end
else
local i = 1
while node.stats[i] do
local combinedLine = node.stats[i]
while node.mods[i + 1] and node.mods[i + 1].combined do
combinedLine = combinedLine .. " " .. node.stats[i + 1]
i = i + 1
end
if node.mods[i].list and not node.mods[i].extra then
assert.is_not_nil(displayedMods[getModTemplate(combinedLine)], "Missing supported tree modifier: " .. combinedLine)
end
i = i + 1
end
end
end
end)

it("only lists modifier text accepted by the parser", function()
local popup = openModBrowser()
for _, mod in ipairs(popup.controls.listControl.list) do
local modList, extra = modLib.parseMod(mod.text)
assert.is_not_nil(modList, "Unsupported browser modifier: " .. mod.text)
assert.is_nil(extra, "Partially supported browser modifier: " .. mod.text)
end
end)

it("uses the expanded browser dimensions", function()
local popup = openModBrowser()
local listWidth, listHeight = popup.controls.listControl:GetSize()
local searchWidth = popup.controls.search:GetSize()

assert.are.equal(720, popup.width)
assert.are.equal(566, popup.height)
assert.are.equal(700, listWidth)
assert.are.equal(454, listHeight)
assert.are.equal(640, searchWidth)
end)

it("opens with the search field ready for typing", function()
local popup = openModBrowser()
local inputEvents = { { type = "Char", key = "m" } }

assert.are.equal(popup.controls.search, popup.selControl)
assert.is_true(popup.controls.search.hasFocus)
assert.is_nil(popup.controls.listControl.hasFocus)

popup:ProcessInput(inputEvents, { x = 0, y = 0, width = 1920, height = 1080 })

assert.are.equal("m", popup.controls.search.buf)
end)

it("uses the mod group title as the calculation source name", function()
local configTab = build.configTab
local blockData = configTab.configSets[configTab.activeConfigSetId].customModsList[1]
blockData.text = "+100 to maximum Life"
configTab:BuildModList()

configTab.customModsBlockControls[1].controls.titleEdit:SetText("Bossing", true)

-- mod 1 is interlude quest reward life
local customMods = configTab.modList:Tabulate("BASE", nil, "Life")
assert.are.equal(2, #customMods)
assert.are.equal("Custom:Bossing", customMods[2].mod.source)

build.buildFlag = true
runCallback("OnFrame")
local breakdownControl = build.calcsTab.controls.breakdown
breakdownControl.sectionList = { }
breakdownControl:AddModSection({ modName = "Life", modType = "BASE" })
local customRow
for _, row in ipairs(breakdownControl.sectionList[1].rowList) do
if row.mod.source == "Custom:Bossing" then
customRow = row
break
end
end

assert.is_not_nil(customRow)
assert.are.equal("Custom", customRow.source)
assert.are.equal("Bossing", customRow.sourceName)
end)

it("does not flag the build for rebuilding when previewing a group toggle", function()
local configTab = build.configTab
local blockData = configTab.configSets[configTab.activeConfigSetId].customModsList[1]
blockData.text = "+100 to maximum Life"
configTab:BuildModList()
build.buildFlag = false

configTab.customModsBlockControls[1].controls.enableCheck.tooltipFunc(new("Tooltip"):Tooltip())

assert.is_false(build.buildFlag)
assert.is_true(blockData.enabled)
end)

it("removes replaced custom modifier controls from the control host", function()
local configTab = build.configTab
local oldControl = configTab.customModsBlockControls[1]
local controlCount = 0
for _ in pairs(configTab.controls) do
controlCount = controlCount + 1
end

configTab:UpdateCustomModsControls()

local updatedControlCount = 0
for _, control in pairs(configTab.controls) do
assert.are_not.equal(oldControl, control)
updatedControlCount = updatedControlCount + 1
end
assert.are.equal(controlCount, updatedControlCount)
end)
end)
93 changes: 93 additions & 0 deletions spec/System/TestItemDBControl_spec.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
describe("ItemDBControl", function()
local originalGetCursorPos

before_each(function()
originalGetCursorPos = GetCursorPos
end)

after_each(function()
GetCursorPos = originalGetCursorPos
end)

it("sorts lower-is-better stats below zero", function()
local function makeItem(name)
return {
name = name,
base = {},
enchantModLines = {},
implicitModLines = {},
explicitModLines = {},
baseModList = {},
}
end
local betterItem = makeItem("Better Item")
local worseItem = makeItem("Worse Item")
local invalidItem = makeItem("Invalid Item")
local takenDamage = {
[betterItem] = 80,
[worseItem] = 120,
}
local itemsTab = {
activeItemSet = { useSecondWeaponSet = false },
slots = { ["Body Armour"] = {} },
build = {
calcsTab = {
GetMiscCalculator = function()
return function(args)
return { PhysicalTakenHit = takenDamage[args.repItem] }
end
end,
},
},
IsItemValidForSlot = function(_, item)
return item ~= invalidItem
end,
}
local control = new("ItemDBControl"):ItemDBControl(nil, { 0, 0, 100, 100 }, itemsTab, {
list = { invalidItem, betterItem, worseItem },
}, "RARE")
control.sortDetail = {
stat = "PhysicalTakenHit",
transform = function(value) return -value end,
}
control.sortOrder = { control.sortControl.STAT, control.sortControl.NAME }

control:ListBuilder()

assert.are.equal(betterItem, control.list[1])
assert.are.equal(worseItem, control.list[2])
assert.are.equal(invalidItem, control.list[3])
assert.are.equal(-80, betterItem.measuredPower)
assert.are.equal(-120, worseItem.measuredPower)
assert.are.equal(-math.huge, invalidItem.measuredPower)
end)

it("releases focus after opening an item with a double click", function()
local item = {
raw = "Rarity: Unique\nTest Item\nPlate Belt",
}
local itemsTab
itemsTab = {
CreateDisplayItemFromRaw = function(_, raw, isUnique)
itemsTab.displayRaw = raw
itemsTab.displayIsUnique = isUnique
end,
}
local control = new("ItemDBControl"):ItemDBControl(nil, { 0, 0, 100, 100 }, itemsTab, {
list = { item },
}, "UNIQUE")
control.list = { item }
GetCursorPos = function()
return 3, 3
end
control.GetRowRegion = function()
return { x = 0, y = 0, width = 100, height = 100 }
end

local selectedControl = control:OnKeyDown("LEFTBUTTON", true)

assert.is_nil(selectedControl)
assert.are.equal(item.raw, itemsTab.displayRaw)
assert.is_true(itemsTab.displayIsUnique)
end)
end)
64 changes: 64 additions & 0 deletions spec/System/TestItemListControl_spec.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
describe("ItemListControl", function()
local originalGetCursorPos

local function newItemListControl()
local activeItemSet = {
id = 1,
title = "Boss",
["Body Armour"] = { selItemId = 1 },
}
local itemsTab = {
itemOrderList = { 1, 2 },
items = {
[1] = { id = 1, type = "Body Armour", base = { subType = "" } },
[2] = { id = 2, type = "Jewel", base = { subType = "" } },
},
itemSets = { activeItemSet },
activeItemSet = activeItemSet,
slots = { },
build = {
treeTab = {
activeSpec = 1,
specList = { { title = "Boss", jewels = { }, nodes = { } } },
},
},
PopulateSlots = function() end,
AddUndoState = function() end,
}
local control = new("ItemListControl"):ItemListControl(nil, { 0, 0, 360, 308 }, itemsTab, true)
return control, itemsTab
end

before_each(function()
originalGetCursorPos = GetCursorPos
end)

after_each(function()
GetCursorPos = originalGetCursorPos
end)

it("releases focus after opening an item with a double click", function()
local control, itemsTab = newItemListControl()
local item = new("Item"):Item([[
Rarity: Rare
Test Belt
Plate Belt
]])
item.id = 1
itemsTab.items[1] = item
itemsTab.SetDisplayItem = function(_, displayItem)
itemsTab.displayItem = displayItem
end
GetCursorPos = function()
return 3, 3
end
control.GetRowRegion = function()
return { x = 0, y = 0, width = 360, height = 308 }
end

local selectedControl = control:OnKeyDown("LEFTBUTTON", true)

assert.is_nil(selectedControl)
assert.are.equal(1, itemsTab.displayItem.id)
end)
end)
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