Hi there, I'm Trinh Hung Fischer.
I am a Technical Game Designer, focusing on the architecture behind the fun. While I have a keen eye for design, my true passion lies in building robust gameplay systems, architecting mechanics, and writing code that brings game worlds to life.
Core Gameplay Mechanics | Systems Architecture | Tools Programming
[ PLACEHOLDER - AWAITING DATA INPUT ]
Showcase sections will be populated with technical breakdowns of game systems, architecture diagrams, and tool scripts.
| 🕹️ Inventory & Item System Architecture | 👾 Custom Behavior Tree Implementation |
|---|---|
| Building a scalable, data-driven item system. | A lightweight AI decision framework. |
| ➡️ View Repository | ➡️ View Repository |


