Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT
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Updated
Feb 9, 2023 - JavaScript
Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT
WebTide is an ocean simulation based on Jerry Tessendorf's paper, implemented on WebGPU with BabylonJS.
A real-time ocean simulation implemented with Rust. In active development. Minimal AI.
OpenGL and Java FFT Ocean Simulation Shaders
[PROJECT ON HOLD] Real time water simulation based on J. Tessendorf's paper. (The C++ code is very bad, since I didn't really know C++ at the time of writing that code)
A Unity implementation of the ocean algorithm described by Tessendorf (2001), accelerated using GPGPU and compute shaders.
Real-time ocean surface simulation using the Fast Fourier Transform, built with WebGPU (C++). Developed as a bachelor's thesis project.
This implementation uses the classic Tessendorf model for ocean simulation.
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