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Tetrahedral voxel game engine in C++/OpenGL that replaces cubic blocks with quadray coordinates — fractal terrain generation, modified marching tetrahedrons meshing, wireframe and quadray debug views, plus 30 standalone 4D browser games built on the same Fuller/Urner coordinate system.
Quadray coordinate and 4D tetrahedral lattice mathematics in Python: integer volume quantization, lattice optimization, pytest at 100% coverage with no mocks, and a render_pdf.sh pipeline regenerating figures, data and an 8-chapter Markdown-to-LaTeX manuscript. Zenodo DOI 10.5281/zenodo.16887791.
Python 3.10+ computational geometry package for converting between XYZ Cartesian and IVM quadray (Isotropic Vector Matrix) coordinates — exact volume and area calculations, Buckminster Fuller's Synergetics concentric hierarchy of polyhedra, and matplotlib 3D visualization, at ~99% test coverage.
Framework de física computacional para análisis estructural biológico. Sustituye modelos 'caja negra' con leyes de torsión fractal (Ley de Torsión Bimodal) y aritmética sexagesimal (Base-60). Diseñado para auditoría, precisión física y ejecución local
Python visualization engine for Buckminster Fuller's Synergetics geometry in the Isotropic Vector Matrix (IVM) coordinate system — renders sphere-to-vector and frequency-based polyhedron transformations as 40 PNG plots, 8 GIF animations, and HTML explorers via NumPy and Matplotlib, with 48 tests.