Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
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Updated
Aug 10, 2026 - Haskell
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Vogon Runtime is a Rust toolkit for deterministic, replayable AI workflows: structured prompts, provider-agnostic adapters, reproducible runs, and verifiable replay logs.
The Xinada Project consists of a plugin for the Minecraft game. The plugin organizes and starts rounds of a mini-game based on the well-known Murder Mystery. Xinada offers the players 30+ new abilities and adds a ton of fun to an already fun mini-game. It also offers a lot of replayability.
Write your own madlibs. Fill the madlib within the program or print a hard copy with blanks to be hand filled as a traditional madlib.
Deterministic-first agent execution system focused on bounded autonomy, auditability, replayability, and operational reliability.
A model-agnostic benchmark for sealed, re playable AI reasoning failures and tamper-evident failure history.
Governance-first autonomous AI infrastructure for policy-bounded execution, provenance, replayability, multi-model reasoning, and controlled software evolution.
Source-available IX-Function causal-transfer harness: tests cross-domain causal structure reuse through pre-outcome prediction, reality-delta scoring, uncertainty preservation, falsification, negative controls, model review, donor handoffs, and bounded Wave 6 review gates. No AGI claim.
Deterministic, auditable, capability-safe autonomous agent framework in Rust. Event-sourced, replayable, with governed self-evolution.
Traceable AI execution, evidence artifacts, provenance timelines and recoverable orchestration state.
Gameplay-focused Unreal Engine prototype featuring player-vs-AI competition, Blueprint scripting, AI navigation, and replayability-focused game design.
Deterministic orchestration and evaluation framework with replayability, execution tracing, and adversarial testing.
Interactive choose-your-own-adventure story with personalized details, branching decisions, seven story paths, four endings, illustrated scenes, a cave riddle, replay support, and a complete browser demo.
Lightweight, replayable PoC for Sovereign Epistemic Commons: synthetic multi-agent memory-governance experiments on contamination, typed lanes, provenance-depth discount, and mixed exit/fork in observable-only agentic systems.
Observer-only replay vitality and interruption realism inspection under degraded outsider conditions.
A lightweight, reproducible PoC series for studying recursive self-improvement under endogenous yardstick drift, using Gemma 3 local models to separate proxy-score drift, proxy gaming, delayed audit, and strict-confirmed improvement.
Project Anthesis: Community repository for anthesis AI governance
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