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OpenStrike: a CS-like FPS on classic BSP maps from your own copy of the game. Pocket3D renderers for PSP, PS Vita, Nintendo 3DS, iPod touch and desktop; rules and HUD in JavaScript.
Pocket Figma: a Figma file viewer for the PSP and PS Vita. A Community file baked into streamed CLUT8 tile pyramids, panned with the analog nub at 60 fps. Built on PocketJS.
A remote terminal multiplexer for the Nintendo 3DS: shells run on your Mac, the console is a replica. Built on PocketJS, with libghostty as the authoritative terminal core.
An Obsidian-style markdown vault on the Nintendo 3DS: the notes, their SQLite index and their layout live in a companion on your Mac; the console shows and edits them. Built on PocketJS.
Pocket Tokyo: the real city around Tokyo Tower, flown over on PS Vita, PSP, Nintendo 3DS, iPod touch, Android and in a browser. Built on Pocket3D and PocketJS.
Pocket Maneuver: a wire-and-gas traversal game for PS Vita, PSP, Nintendo 3DS, iPod touch and the browser, in a walled town of 5,400 houses. Built on Pocket3D and PocketJS.
Pocket Requiem: crowd-battle action for PS Vita, PSP, Nintendo 3DS and the browser. One mage against a headless army at 30 fps. Built on Pocket3D and PocketJS.
Pocket Atlas: seven real places as small 3D scenes on a globe, on PS Vita, PSP, Nintendo 3DS, iPod touch, Android and in a browser. Built on Pocket3D and PocketJS.