Interactive 3D Cold War naval and joint-air missile interception sandbox with radar tracks, ECM, physical launchers, AAR, and WebGPU Ultra.
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Updated
Aug 28, 2026 - TypeScript
Interactive 3D Cold War naval and joint-air missile interception sandbox with radar tracks, ECM, physical launchers, AAR, and WebGPU Ultra.
Open-source, built-from-scratch remake in the spirit of Sea Dogs II (Akella, 2003) on Godot 4.7 — naval combat, trading, boarding, RPG skills. Windows / macOS / Linux / Web.
Please just play this. It's awesome.
Capital-ship artillery combat reinterpreted in space: shells with finite travel time, inertial lead, armour-angle penetration, and capture zones instead of kill counts - on a deterministic 30 Hz simulation in Godot with 8 hull classes defined as data. An offline solo vertical slice; the does-it-feel-good verdict is still an open owner gate.
Last Communitys: Die Together — standalone Community Edition build. Self-contained package, no storefront required, LAN and direct play supported.
A quality-of-life trainer for Dread Admiral campaign resources, fleet survival, Flagship protection, and tactical naval battles.
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