lzhuf
Here are 4 public repositories matching this topic...
A Python implementation of the LZHUF compression algorithm, ported from the C version at ARSFI/Winlink-Compression. Supports encoding and decoding data using a binary search tree and Huffman coding. Ideal for retro computing, ASCII art compression, or experimental projects.
-
Updated
Jun 16, 2026 - Python
Zero Comico (Windows, GMM Entertainment / Medusa Games, 2001) documented from the bytes: two in-house containers wrapping a 1989 LZHUF stream, 69.49 % of the CD spent on 13 minutes of all-keyframe Indeo video, an engine still carrying a cancelled game, and a retail executable whose version resource says Playable Demo. No assets.
-
Updated
Aug 29, 2026 - Python
Measuring the Blood & Lace disc (GMM Entertainment, Tortona, 2001): a Nero master, a signed engine licence inside japotek3d.dll, and a chapter-by-chapter comparison with its sibling Zero Comico, which shares the engine seven months later.
-
Updated
Aug 30, 2026 - Python
Add this topic to your repo
To associate your repository with the lzhuf topic, visit your repo's landing page and select "manage topics."