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Brush-based 3D level editor plugin for Godot 4.7+. Hammer and TrenchBroom style workflows inside the Godot editor: two-click CSG drawing, pending subtract operations, terrain and surface painting, and one-click baking to optimized meshes with auto-generated collision.
Developing SP & MP level greyboxes in UE 5.5.1 as a capstone for the "Fundamentals of Level Design" (Coursera - Epic Games). A learning journey into practical level design, from LDD to playable prototype, intended as a portfolio piece.
Dive into the development of a medieval village greybox! A single-player level design prototype in Unreal Engine 5.5.1 for Coursera's Epic Games Certificate. Showcasing spatial design, player flow, and interaction concepts using UE Animation Sample & SuperGrid.