3D toy renderer. C++. OpenGL.
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Updated
Jan 29, 2023 - C
3D toy renderer. C++. OpenGL.
High-performance 2D Sandbox Engine core featuring custom ECS architecture, SoA memory layout, and attribute-driven Binary Serialization. Powered by StructForge.
A viewpoint‑oriented framework for consistent world‑model design.
This repository stores all the labs from the "Game Engine Architecture" course, attended at the Reykjavik University
Moteur de combat Pokémon au tour par tour (Console) en C++. Le projet gère les systèmes de types élémentaires, les statistiques des créatures et la logique de duel à travers une architecture Orientée Objet (héritage, polymorphisme).
An ecs library
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