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An extension of micro mouse on WEBOTS using the flood filled algorithm, A star, Dijkstra’s and Breadth first search algorithm for moving the E-puck robot from start to goal in an NxM sized maze whose map was unknown to the robot (mapping and path planning). Further, leveraged Error Correction for accurate turning and recursive Backtracking algor…
TUM_ARL_SS16: With its proximity sensors the ePuck robot can estimate the relative position of a small box and learn to push it in a given direction using Reinforcement Learning.
Maze-solving e-puck robot simulation for IESL RoboGames 2024. The robot navigates a custom Webots arena to find colored waypoints (Red, Yellow, Pink, Brown, Green) in order, regardless of its starting position. Implemented in Python.
🏒 Enjoy fast-paced air hockey with Puck Arena—play against smart AI, utilize Supershot mechanics, and experience a full audio system in a lightweight engine.