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Decision trainer for degraded comms: one authoritative sim, five seats each seeing a different (possibly wrong) picture, tick-exact replay and after-action scoring. Built for SIH 2026, problem statement SIH26248.
RoundLabs — decision-training for competitive games. One neutral interface ("Digital Clay") reshapes itself in place into a game-specific reasoning lab for Valorant, competitive Pokémon, and F1. React + TypeScript + Vite.