Stand-alone C simulation of an Early Bronze Age–style island world
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Updated
Sep 30, 2026 - C
Stand-alone C simulation of an Early Bronze Age–style island world
Research compendium for ‘Evaluating Cultural Transmission in Bronze Age burial rites of Central, Northern and North-western Europe using radiocarbon data’
Text of my master thesis *Ein computerbasiertes Cultural Evolution Modell zur Ausbreitungsdynamik europäisch-bronzezeitlicher Bestattungssitten*
Structural and quantitative analysis of Linear A inscriptions using non-phonetic methodology based on GORILA corpus.
Images and masks to recreate model of the Mold Gold Cape in 3D
Presentation for CCS2018
A Peripleo instance to map the objects recorded in the Bronze Age index from the British Museum
This code is design to compute an archaeological predictive model over different regions of the world - for Bronze and Iron Age periods - to compare the water ressource influence on settlement patterns.
This code is designed to produce a palaeosol classification model (RF) from a conditioned Latin hypercube sampling. It integrates a Monte Carlo simulation and Bayesian noice.
Project for the Deep Learning Course in AI & CS Master Degree at Unical
A software to simulate seafaring in the Bronze Age.
Presentations during and after my master thesis *Ein computerbasiertes Cultural Evolution Modell zur Ausbreitungsdynamik europäisch-bronzezeitlicher Bestattungssitten*
A public devlog documenting iteration on The Way of Wrath, a Bronze Age strategy RPG in pre-alpha.
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