box3d
Here are 29 public repositories matching this topic...
Godot Extension to add Box3D physics
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Oct 1, 2026 - C++
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.
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Sep 23, 2026 - C#
Create a box for a PCB using laser cutting machine
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Apr 29, 2023 - OpenSCAD
Deterministic network rollback physics for Unreal and Godot with Box3D
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Jul 24, 2026 - C++
Physics sumo party game: deterministic C simulation compiled to WASM, serverless multiplayer over WebRTC lockstep. 20 arenas, map editor, bots.
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Jul 9, 2026 - TypeScript
Flexible 3D detection framework supporting diverse datasets, anchor boxes, and multi-object inference.
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Sep 3, 2024 - Python
A backtracking approach in Java for a box puzzle, perhaps similar to Sudoku
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Aug 1, 2026 - Java
Local-first, open-source Three.js game studio: author a scene, play it with the runtime an export ships, and export a standalone browser game.
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Sep 21, 2026 - TypeScript
Java bindings for Erin Catto's Box3D 3D physics engine. Automatically tracks the latest Box3D main commits via JNI/JavaCPP.
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Oct 4, 2026 - Java
Java bindings for Box3D (https://github.com/erincatto/box3d) using the Java FFM API.
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Sep 2, 2026 - Java
A Babylon.js Physics V2 plugin backed by box3d-wasm, a WebAssembly build of Erin Catto's Box3D rigid body engine.
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Oct 5, 2026 - TypeScript
Box3D physics for Heaps — HashLink and JS/WebGL
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Sep 13, 2026 - Haxe
Cross-platform First-Person Controller starter in C++ featuring Box3D physics, Recast/Detour crowd navigation, BehaviorTree.CPP enemy AI, cgltf model loading, and OpenGL 3.3 debug rendering for Windows and Ubuntu
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Oct 1, 2026 - C++
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