Reference implementation of Persistent Stateful Self-Update (PSSU) showing bounded write access as a substrate for identity in long-lived AI agents.
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Updated
Jan 2, 2026 - Python
Reference implementation of Persistent Stateful Self-Update (PSSU) showing bounded write access as a substrate for identity in long-lived AI agents.
An easy-to-integrate Unity FSM for basic enemy AI behaviors, utilizing ScriptableObject for customizable and reusable AI states like Idle, Chase, and Attack.
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