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2 changes: 1 addition & 1 deletion editor/includes/viewport/cameracontroller.h
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ class EDITOR_EXPORT CameraController : public QObject {
void blockRotations(bool flag) { m_blockRotation = flag; }

bool isPickingBlocked() const { return m_blockPicking; }
void blockPicking(bool flag) { m_blockPicking = flag; }
void blockPicking(bool flag) { m_blockPicking = flag; m_blockPickingBack = flag; }

bool isPickingOverlaped() const { return m_overlapPicking; }
void overlapPicking(bool flag) { m_overlapPicking = flag; }
Expand Down
1 change: 0 additions & 1 deletion editor/src/viewport/cameracontroller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,6 @@ void CameraController::update() {

if(m_mouseSaved != p) {
m_cameraInMove = true;
m_blockPickingBack = m_blockPicking;
m_blockPicking = true;
}
m_mouseSaved = p;
Expand Down
45 changes: 45 additions & 0 deletions engine/includes/components/skinnedspriterender.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
#ifndef SKINNEDSPRITERENDER_H
#define SKINNEDSPRITERENDER_H

#include <spriterender.h>

#include <armature.h>

class ENGINE_EXPORT SkinnedSpriteRender : public SpriteRender {
A_OBJECT(SkinnedSpriteRender, SpriteRender, Components/2D)

A_PROPERTIES(
A_PROPERTYEX(Armature *, armature, SkinnedSpriteRender::armature, SkinnedSpriteRender::setArmature, "editor=Component"),
A_PROPERTY(Vector3, boundsCenter, SkinnedSpriteRender::boundsCenter, SkinnedSpriteRender::setBoundsCenter),
A_PROPERTY(Vector3, boundsExtent, SkinnedSpriteRender::boundsExtent, SkinnedSpriteRender::setBoundsExtent)
)
A_NOMETHODS()
A_NOENUMS()

public:
SkinnedSpriteRender();

Vector3 boundsCenter() const;
void setBoundsCenter(const Vector3 &center);

Vector3 boundsExtent() const;
void setBoundsExtent(const Vector3 &extent);

Armature *armature() const;
void setArmature(Armature *armature);

private:
void setMaterialsList(const std::list<Material *> &materials) override;

AABBox localBound() override;

void onReferenceDestroyed() override;

private:
AABBox m_bounds;

Armature *m_armature;

};

#endif // SKINNEDSPRITERENDER_H
2 changes: 1 addition & 1 deletion engine/includes/components/spriterender.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ class ENGINE_EXPORT SpriteRender : public Renderable {

MaterialInstance *materialInstance(int index) override;

private:
protected:
Mesh *meshToDraw() override;

void setMaterialsList(const std::list<Material *> &materials) override;
Expand Down
16 changes: 12 additions & 4 deletions engine/src/components/actor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,17 @@ static Component *componentInChildHelper(const TString &type, Object *parent) {
return nullptr;
}

static void componentsInChildHelper(const TString &type, Object *parent, std::list<Component *> &result) {
PROFILE_FUNCTION();
for(auto it : parent->getChildren()) {
const MetaObject *meta = it->metaObject();
if(meta->canCastTo(type.data())) {
result.push_back(static_cast<Component *>(it));
}
componentsInChildHelper(type, it, result);
}
}

/*!
\class Actor
\brief Base class for all entities in Thunder Engine.
Expand Down Expand Up @@ -272,10 +283,7 @@ std::list<Component *> Actor::componentsInChild(const TString &type) const {
PROFILE_FUNCTION();
std::list<Component *> result;
for(auto it : getChildren()) {
Component *component = componentInChildHelper(type, it);
if(component) {
result.push_back(component);
}
componentsInChildHelper(type, it, result);
}
return result;
}
Expand Down
38 changes: 28 additions & 10 deletions engine/src/components/animator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,12 @@
#include "timer.h"
#include <log.h>

enum TransformFlags {
enum class TransformFlags {
Position = 1,
Rotation,
Scale,
Quat
Quat,
Object
};

/*!
Expand Down Expand Up @@ -58,10 +59,14 @@ void Animator::process(float dt) {
for(auto &it : m_bindProperties) {
TargetProperty &target = it.second;

switch(target.defaultValue.type()) {
case MetaType::QUATERNION: sampleQuaternion(dt, target); break;
case MetaType::STRING: sampleString(dt, target); break;
default: sampleVector4(dt, target); break;
if(static_cast<TransformFlags>(target.flag) == TransformFlags::Object) {
sampleString(dt, target);
} else {
switch(target.defaultValue.type()) {
case MetaType::QUATERNION: sampleQuaternion(dt, target); break;
case MetaType::STRING: sampleString(dt, target); break;
default: sampleVector4(dt, target); break;
}
}
}

Expand Down Expand Up @@ -109,7 +114,7 @@ void Animator::sampleVector4(float dt, TargetProperty &target) {
case MetaType::FLOAT: target.property.write(target.object, vec4.x); break;
case MetaType::VECTOR2: target.property.write(target.object, Vector2(vec4)); break;
case MetaType::VECTOR3: {
switch(target.flag) {
switch(static_cast<TransformFlags>(target.flag)) {
case TransformFlags::Position: static_cast<Transform *>(target.object)->setPosition(vec4); break;
case TransformFlags::Rotation: static_cast<Transform *>(target.object)->setRotation(vec4); break;
case TransformFlags::Scale: static_cast<Transform *>(target.object)->setScale(vec4); break;
Expand Down Expand Up @@ -154,7 +159,7 @@ void Animator::sampleQuaternion(float dt, TargetProperty &target) {
}

if(updated) {
if(target.flag == TransformFlags::Quat) {
if(static_cast<TransformFlags>(target.flag) == TransformFlags::Quat) {
static_cast<Transform *>(target.object)->setQuaternion(quat);
} else {
target.property.write(target.object, quat);
Expand Down Expand Up @@ -195,7 +200,15 @@ void Animator::sampleString(float dt, TargetProperty &target) {
}

if(updated) {
target.property.write(target.object, str);
if(static_cast<TransformFlags>(target.flag) == TransformFlags::Object) {
Resource *resource = nullptr;
if(!str.isEmpty()) {
resource = Engine::loadResourceAsync(str);
}
target.property.write(target.object, Variant(target.defaultValue.userType(), &resource));
} else {
target.property.write(target.object, str);
}
}
}

Expand Down Expand Up @@ -353,7 +366,12 @@ Animator::TargetProperty *Animator::bindTrack(const AnimationTrack &track) {
if(t) {
auto transformIt = tranformFlags.find(track.property());
if(transformIt != tranformFlags.end()) {
data.flag = transformIt->second;
data.flag = static_cast<int>(transformIt->second);
}
} else {
int flags = MetaType::table(data.defaultValue.userType())->flags;
if(flags & MetaType::BASE_OBJECT) {
data.flag = static_cast<int>(TransformFlags::Object);
}
}

Expand Down
109 changes: 109 additions & 0 deletions engine/src/components/skinnedspriterender.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,109 @@
#include "components/skinnedspriterender.h"

#include "resources/material.h"

/*!
\class SkinnedSpriteRender
\brief Draws an animated skeletal sprite for the 2D graphics.
\inmodule Components

The SkinnedSpriteRender component allows you to display 2D Skeletal Sprite to use in both 2D and 3D scenes.
*/

SkinnedSpriteRender::SkinnedSpriteRender() :
m_armature(nullptr) {

m_bounds.radius = 0.0f;
m_surfaceType = Material::Skinned;
}
/*!
\internal
*/
AABBox SkinnedSpriteRender::localBound() {
return m_bounds;
}
/*!
Returns the center of the local bounding box.
*/
Vector3 SkinnedSpriteRender::boundsCenter() const {
return m_bounds.center;
}
/*!
Sets the \a center of the local bounding box.
*/
void SkinnedSpriteRender::setBoundsCenter(const Vector3 &center) {
m_bounds.center = center;
}
/*!
Returns the extent of the local bounding box.
*/
Vector3 SkinnedSpriteRender::boundsExtent() const {
return m_bounds.extent;
}
/*!
Sets the \a extent of the local bounding box.
*/
void SkinnedSpriteRender::setBoundsExtent(const Vector3 &extent) {
m_bounds.extent = extent;
}
/*!
Returns a Armature component for the attached skeleton.
*/
Armature *SkinnedSpriteRender::armature() const {
return m_armature;
}
/*!
Attaches an \a armature skeleton.
*/
void SkinnedSpriteRender::setArmature(Armature *armature) {
if(m_armature != armature) {
if(m_armature) {
disconnect(m_armature, _SIGNAL(destroyed()), this, _SLOT(onReferenceDestroyed()));

for(auto it : m_materials) {
m_armature->removeInstance(it);
}
}

m_armature = armature;
if(m_armature) {
connect(m_armature, _SIGNAL(destroyed()), this, _SLOT(onReferenceDestroyed()));

for(auto it : m_materials) {
m_armature->addInstance(it);
}

m_armature->update();
}
}
}
/*!
\internal
*/
void SkinnedSpriteRender::setMaterialsList(const std::list<Material *> &materials) {
if(m_armature) {
for(auto it : m_materials) {
m_armature->removeInstance(it);
}
}

SpriteRender::setMaterialsList(materials);

for(auto it : m_materials) {
if(it) {
if(m_armature) {
m_armature->addInstance(it);
}
}
}
}
/*!
\internal
*/
void SkinnedSpriteRender::onReferenceDestroyed() {
SpriteRender::onReferenceDestroyed();

if(sender() == m_armature) {
m_armature = nullptr;
}
}
8 changes: 2 additions & 6 deletions engine/src/components/spriterender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ SpriteRender::SpriteRender() :
m_size(1.0f),
m_sprite(nullptr),
m_texture(nullptr),
m_mesh(PipelineContext::defaultPlane()),
m_mesh(nullptr),
m_customMesh(Engine::objectCreate<Mesh>()),
m_customMeshInstance(nullptr),
m_drawMode(Simple),
Expand Down Expand Up @@ -68,15 +68,14 @@ Mesh *SpriteRender::meshToDraw() {
if(m_drawMode == Sprite::Simple) {
m_size = mesh->bound().extent * 2.0f;
}

} else {
m_mesh = PipelineContext::defaultPlane();
}
} else {
m_useCustom = true;
}
} else {
m_mesh = PipelineContext::defaultPlane();
m_mesh = m_texture ? PipelineContext::defaultPlane() : nullptr;
}

m_dirtyMesh = false;
Expand Down Expand Up @@ -286,10 +285,7 @@ Mesh *SpriteRender::ensureMeshInstance() {
m_customMeshInstance = Engine::objectCreate<Mesh>();
m_customMeshInstance->setIndices(m_customMesh->indices());
m_customMeshInstance->setVertices(m_customMesh->vertices());
m_customMeshInstance->setNormals(m_customMesh->normals());
m_customMeshInstance->setTangents(m_customMesh->tangents());
m_customMeshInstance->setUv0(m_customMesh->uv0());
m_customMeshInstance->setUv1(m_customMesh->uv1());
m_customMeshInstance->setColors(m_customMesh->colors());
m_customMeshInstance->setBones(m_customMesh->bones());
m_customMeshInstance->setWeights(m_customMesh->weights());
Expand Down
3 changes: 3 additions & 0 deletions engine/src/systems/rendersystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
#include "components/meshrender.h"
#include "components/textrender.h"
#include "components/spriterender.h"
#include "components/skinnedspriterender.h"
#include "components/effectrender.h"
#include "components/directlight.h"
#include "components/pointlight.h"
Expand Down Expand Up @@ -44,6 +45,7 @@ RenderSystem::RenderSystem() :
MeshRender::registerClassFactory(this);
TextRender::registerClassFactory(this);
SpriteRender::registerClassFactory(this);
SkinnedSpriteRender::registerClassFactory(this);
SkinnedMeshRender::registerClassFactory(this);

BaseLight::registerClassFactory(this);
Expand Down Expand Up @@ -86,6 +88,7 @@ RenderSystem::~RenderSystem() {
MeshRender::unregisterClassFactory(this);
TextRender::unregisterClassFactory(this);
SpriteRender::unregisterClassFactory(this);
SkinnedSpriteRender::unregisterClassFactory(this);
SkinnedMeshRender::unregisterClassFactory(this);

BaseLight::unregisterClassFactory(this);
Expand Down
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