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Prepare openQ4 0.13.0 release notes - #154

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codex/release-0.13.0-draft
Sep 4, 2026
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Prepare openQ4 0.13.0 release notes#154
themuffinator merged 1 commit into
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codex/release-0.13.0-draft

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Adds the curated player-facing notes consumed by the manual release workflow for v0.13.0.

The notes cover the major rendering, loading, save, multiplayer, liquid, input, platform, and tooling changes since v0.12.0, with explicit upgrade guidance and conservative labels for experimental features.

Validation:

  • generated the exact workflow changelog body and confirmed it selected docs/dev/releases/v0.13.0.md
  • python tools/tests/release_tooling_safety.py
  • python tools/tests/docs_link_integrity.py
  • python tools/tests/source_charset_integrity.py
  • git diff --check

The subsequent manual release dispatch will use version_override=0.13.0 and draft=true. Draft releases skip the manual Discord job, do not trigger the published-release Discord workflow, and are rejected by the announcer itself if presented directly.

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chatgpt-codex-connector Bot commented Sep 4, 2026

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Codex Review Summary

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Review Status Commit Review trigger
📝 Code Review Completed 2026-09-04T20:21:46.794310Z ad89b92 PR opened
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@themuffinator
themuffinator merged commit 5657d79 into main Sep 4, 2026
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themuffinator deleted the codex/release-0.13.0-draft branch September 4, 2026 20:19

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: ad89b9222d

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

- OpenGL remains the default and recommended renderer. Vulkan remains experimental and opt-in with `r_renderApi vulkan`, applied after restart.
- Temporal AA, dynamic resolution, GPU skinning, modern shared-renderer domains, PBR lighting, screen-space effects, and repeat-load caching remain experimental and default-off. `r_rendererModernQuality 0` and `com_levelLoadModernization 0` retain the established rendering and loading paths.
- Saves from unsupported older development formats are rejected before unloading the current map. Finish an affected campaign using the build that wrote it, and keep backups of important saves before upgrading.
- macOS users should replace the complete package to receive the bundled OpenAL Soft runtime. macOS support remains experimental, and Linux ARM64 packages remain preview-tier.

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P1 Badge Include the mandatory macOS support qualifiers

Because this new curated release file mentions macOS, it is checked by tools/tests/macos_support_claim_policy.py, which requires the complete support boundary: “experimental macOS,” Apple Silicon/arm64, unsupported or unpublished Intel/Rosetta targets, Metal-bridge clarification, and the current issue/evidence references. Running that test fails immediately with Missing 'experimental macOS' in docs/dev/releases/v0.13.0.md, and the test is invoked by both commit-validation and push-verification, so this release-note commit cannot pass CI until the full qualifier is added.

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